MJK, may I ask if the problem arises with this app on your device?
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Game doesn't recover from orientation change
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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MJK, can you elaborate a little more on the Orientation issues?
I tested my fix with the FGL QA on both an iPhone 5c running iOS 8.1.1, and an iPad 2 running iOS 8.1.1, and both seemed to not have the issue,
I really wanna get this fixed. -
I'm trying to test this also in the FGL web browser tool, but for some reason now that I replaced the Application.js file in Data/Runtime/HTML5 folder (not sure if this has anything to do with it, though) and build the game, I'm getting just blank page in FGL and Chrome throws this security error in the Console:
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Any idea what this means and does it relate to the .js file update? I'd like to be able to test this also in the FGL tool to see how it behaves there.
On my iPhone 5, I'm still able to reproduce this behavior as shown in the video I posted earlier:
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MJK, that would be an unintended side effect of FGL using 2 Different domain sources for their content, which makes the bug very tough to solve.
I attached event listeners to the top level page, but the issue stems from security concerns over content coming from 2 different addresses. My Chrome didn't have this error because I tested it all from my local machine on one address, so this puts a minor complicated spin on how this bug can be solved, I will have to do a lot more research into it.
Also, I still can't seem to reproduce the error on my iPhone 5c, do you have an Example MFA I could take a look at? I want to get it solved, it looks like an annoyingly simple bug to stomp if I could just find the source of it.
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Hi. I have a similar problem. My game is in an iframe. It is played with the ARROW KEYS. When I click outside the iframe and enter the game again - the keys DO NOT WORK any longer. Even if I use the window object and set the focus on again. Please help us .)
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I am still researching this issue pretty heavily, I have yet to find a portable solution,
IFrames are under a pretty restrictive set of rules.There is currently a fix I've been testing, but it only works if the IFrames are 'secure', or hosted on the same domain and sandbox settings set to allow it.
The issues is that when you use IFrames, you imbed a page into a page, each can have its own JavaScript context.
The event for getting focus can be emitted in JavaScript by both the parent page, and by the child page, but it does not trickle down from parent to child, so even if the parent has focus, the child never receives the event, making the application freeze, because it technically does not have 'focus'.
I can listen for the parents events if the IFrame content is considered 'secure', but if the content is from a different domain, or the IFrame has set its sandbox security too high, It will actually cause a security exception when I attempt to listen for the events on the parent page.
Finding a cross platform work-around is going to have to take a creative approach, and I've been looking for one.
When I find out more about a potential fix, I will update more. -
Awesome DracisLooby. I have started a new thread there: Please login to see this link.
Hope you find a sollution. I will do the same - if I find a way out of this iframe jungel I´ll let you know! -
Just wondering if there has been any news regarding this fix?
My games are still stuck on FGL QA due to this issue, so it would be great to get an update on the status.
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Bump......
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