Pitiri 1977 released on Steam!

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hey clickers!

    We have finally made it to Steam. In the end it was (much) more work than I expected - but finally it´s done :)

    Pitiri 1977 on Steam: Please login to see this link.

    A huge THANK YOU!!! to everyone who voted for our game!

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    This is our Steam description :D

    Now isn’t this great…!
    It’s my brother’s birthday and this Claw-thing crashes into our house and takes away Sammy! I guess someone has to play hero now…

    Pitiri 1977 is an adventure-platformer with much exploration in both world and story, and is paying tribute to its classic pioneers – not only by its gameplay, but also by its background story. A narrative, that is set in 1977 (the glorious year of Star Wars IV, the Atari 2600, the Voyager One spacecraft & Led Zeppelin's “Presence”), in an imposing world, created by using hand-painted graphics, characters, solid physics and a 1970s soundtrack, gradually opened up by the player’s acquired abilities.


    You play as a kid with supernatural powers, whose brother has been kidnapped by an unknown evil. On your quest to get your brother back, you venture through a twisted 70s science fiction utopia that lies beyond the known…

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    Gamedesign - Music - Sfx

  • I voted for your game some time ago. :)

    But I have to say I'm really disappointed that you don't provide the German language as an Austrian developer.
    There is no excuse for ignoring your own native language.

    English is the most important language for a worldwide release, that's for sure.
    But if your native language is another one, why not providing this language too?
    It's not difficult to do and you know your native language the best.
    So you could provide a perfect "translation" for a wider range of customers.

    Edited 3 times, last by Gustav (November 14, 2014 at 2:09 PM).

  • Congrats,

    Gotta love the irony of this reply being written in English.

    It's not really irony if Gustav is trying to help the majority of users hear his viewpoint. He admits that English should be the #1 priority so he is within his own reasoning to provide a response in english. I think he's got a good point, but most developers are just trying to complete their product, before adding the bells and whistles. It's good to trial the success of your project before investing more time in localizing it to different languages.

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