Part 2 Five Nights at Freddy's Tutorials: Security Cameras

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  • Here is part 2 of the Five Nights at Freddy's Tutorial.
    This shows how to set up the security cameras and the map.
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  • Do you think sub-apps will work better to display cam imagery? I kinda not fond of idea to cram everything in one frame, but I wonder what will works best.

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  • Sparck! Are you planning a part 3 on how the game is timed and movement of the characters. I know they don't move, but how the frames or animations are done and how it's done if the characters are at the doors and you close the door on them,.. the character moves away or goes to another room so you're safe again?

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  • I actually haven't played the game, but for what I can tell in the you tube videos they appear to move with timers, i guess a counter is certain value they go away. The amount of time they stay at the doors must be divided by the amount of the energy counter, I guess that's how there is the counter energy always has enough to be able to beat the level.

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  • Thanks again for a great tutorial.

    I saw Five Nights at Freddy's is available on google play, does this mean there's a perspective object that's compatible with android? Cause right now, when I select the android build type, I don't get the perspective object in my list.

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  • Thanks again for a great tutorial.

    I saw Five Nights at Freddy's is available on google play, does this mean there's a perspective object that's compatible with android? Cause right now, when I select the android build type, I don't get the perspective object in my list.

    Just wondering the same as the above...

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