Why are Shaders only for Windows?

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • That's because Windows Shaders are DirectX compatible shaders (HLSL). All other platforms are OpenGL rendered which requires (GLSL).

    This is something to look at for Fusion 3.

    Game Launcher Creator V3 - Please login to see this link.
    Bespoke Software Development - Please login to see this link.
    Learn Clickteam Fusion 2.5 - Please login to see this link.

    Danny // Clickteam

  • You could always try something like this (don't know if it's any good but it claims to be used in Unity)

    Please login to see this link.

    Please login to see this link. (Indie games and Fusion resources)
    For freelance inquiries please email admin at ultimatewalrus.com

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