Heya! I'm Ben Otter (Dracislooby), and I now work on the HTML5 Runtime for Clickteam!

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Heya Everyone,

    I've just realized after a month, I haven't introduced myself before; I'm Ben Otter (Dracislooby on the Forums and in the chat)!

    I recently started working for Clickteam on the HTML5 Runtime/Exporter, mostly because I know JavaScript and Web Technologies pretty thoroughly!
    My Job is to Fix Bugs, Optimize, and add new Features to the HTML5 Runtime, making it the best I can, as well as develop and release HTML5 extensions from time to time.

    I also try to be in the Clickteam Live Chat app (Click Converse) every weekday to answer questions and offer help for the HTML5 Runtime, and Fusion in general, as well just chat about anything.

    So far most of my changes have been internal, or are still in progress, but I have a lot of cool new ideas to make the HTML5 Runtime more robust, like refactoring it to be easier to insert into web pages, and even run more then one app on a page at a time, but that will all come in time.

    That's all I can think to post, but if you have any questions or comments about me, my qualifications, or what I'm working on right now, feel free to post and ask any questions to this thread or PM me!

    Other then that, hope you all have a good day!

    Really named Ben Otter, but oh well, eh?

  • Hi there, pleased to meet you here :)

    WebGL is on the road for the exporter ? :D (or may be it already has it ?). I remember a version where it was disabled I don't remember exactly why.

    See ya :)

    English is not my first language. Please be aware that I could make some mistakes in my sentences :)

  • Hi Ben, glad you're on the team. +1 WebGL or some kind of basic shader support, CT mentioned there's source for it that they had some trouble with (Please login to see this link.), you may have better luck with it :)

    Please login to see this link. | Please login to see this link. | Please login to see this link. | Please login to see this link.

  • CrystalNoir - WebGL for 3D, or WebGL Implementation of the 2D Runtime? I'm learning Three.js to make a usable 3D WebGL extension, but porting the whole Runtime rendering code might be a bit of a challenge.

    ximo - I Don't have a Windows Phone to test with, but If I did, I would work to make sure the Runtime is as cross-platform as possible, I will look into a simulator if there is one.

    SolarB - I am looking into getting the default shader stuff working, but I'm also researching Canvas shading. The issue so far is only performance, because shading must be manually implemented, and unfortunately done on the CPU instead of the GPU.
    One solution I need to experiment with might be to copy and project a hidden 2D Canvas at each rendering stage onto a 3D WebGL canvas, shading it with the WebGL GPU support, then pulling that texture back out onto the visible canvas, though it might be too slow, and alienate mobile devices that don't support WebGL.

    Really named Ben Otter, but oh well, eh?

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