Theoretically unlimited open world movement with pixel-perfect array collisions and random terrain. Maintains very high framerate thanks to a dynamic tile loading system. Good for MMORPGs. It's possible to store extra values per tile by adding another dimension to the array so that tiles could act as triggers, spawn points, collectables, etc.
Unlimited open world collision example
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
-
-
Nice example. There is one issue. For a short time when frame 2 starts "open world not responding", with a white frame. This is only for like 5-10 seconds, then the world appears. Would you fix this please?
Thanks,
Marv -
I Tried to use it on Android but the Application craches
-
Dude This is Awesome ! But the Loading time is to huge for OUYA Applications How Can I Reduce the Loadings so the Application cant freeze
-
You should post this to Clickstore SolarB
-
The loading time and hang are due to the terrain generation. Replacing this with a randomly generated array or your own level will make it much faster, even working with Flash.
-
This is really cool but you should make another one at easy level, not so much complicated, it helps a lot. Thanks for example.
-
I was working on a similar project not too long ago (this past week, I think), and this is a very similar method. There are faster ways to handle some of this but I can't see most people needing more than this. Good work!
Edit: Actually, I think you're already doing the collision detection as needed, so ignore that comment.
-
This is amazing! Is it possible though that you could make a quick Youtube video to explain it?
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!