With added normal map lighting.
Follow up to the previous example, issues with delta time and collisions addressed (not fully).
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Version with lighting:
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I modified Anders' NormalMap shader to operate on an overlay texture, eliminating tile doubling. I'm new to shaders so it might not be the best optimised, but it works! The modified normal map shader and normal maps are included in the .zip, the maps should be loaded from within Fusion using the shader on both the "Tile" and "Player" actives. The lighting is performance heavy, an example without it is included and will work great on low-end platforms.
Please note the tiles aren't mine and are for demonstration purposes only.