What's the best way to go about making a "Metroidvania" kind of level progression in Fusion 2.5? As in, loading multiple level layouts likely across many, many frames, with the ability to backtrack and the like as well as having the game remember which enemies are defeated and which items have been previously grabbed?
I'm looking to make something with "HUB level design" similar to how Hexen played, where solving a puzzle on one level/ frame, would open up a door, raise stairs, fill a pit with water, etc.; on another level/ frame.