I'm trying my best to do this, and I can't find out why this is so complicated. I'm using the animation stopped, and to test around the animation, I have a few keys set up:
A - Start Animation
S - Stop Animation
D - Force animation frame to 0
I can successfully start and stop the animation, but it stops at the last frame of course. I don't want the animation looping, because I'm trying to learn how to make animations so I can make my own looping at certain times.
I now need a key to replay the animation after pressing D, but why is it so complicated? I've tried pressing play again but it never works.. Why does it function like this? Isn't the Start Animation action always supposed to play the animation from the current frame it stopped at?
Please help, thanks!
EDIT:
I was able to set the F key to restore frame, but it only works after the frame is set to 0 (pressing D) Why do you have to use restore frame? What does it do exactly?
Now the only problem is once the animation gets to the end I can't reset it to 0, I've tried doing :
animation Stopped is over > Force animation frame to 0
Not setting back to 0...