Xable Enterprises Tutorial List

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • It came to my attention that some Clickteam users & guests were unable to view the various tutorial updates listed on the Xable Enterprises blog located on the forum. So I thought the information would be more accessible in a forum. As such, this thread shall list various updates to the Xable Enterprise tutorials with this specific post serving as an updated list of all the tutorials.

    Xable Enterprises Tutorial List

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    Edited 12 times, last by ProdigyX: Updated links to point to new domain (June 20, 2018 at 9:53 PM).

  • Quote from Overview

    Throughout your various games, you may lock some levels and force the player to unlock these levels via gameplay. Due to lack of a better term, I'll call this a "level selection" mechanic. Basically,some subset of levels are initially locked with a handful initially accessible to the player. As the player progresses through the game, various levels are unlocked in response to certain game achievements. This tutorial will introduce the required fundamentals to execute this mechanic and explain how to easily implement these fundamentals.

    Additional Comments:

    • Though this mechanic is used in the context of forced level selection, where some levels must be completed before others, this mechanic can be used in other forms and contexts.

    Compatibility:

    • MMF2
    • Clickteam Fusion

    Requirements

    • ForEach extension

    Includes

    • Commented example file
    • On-site concept explanation

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    Edited 2 times, last by ProdigyX (June 20, 2018 at 9:57 PM).

  • Quote from Overview

    All programming languages have different types of variables, such as CHARs, INTs, and STRINGs. MMFusion provides access and manipulation to three basic variable types; Bits (called flags), Strings, and Integers. This tutorial explains these types and noteworthy properties of each type. You will also explore the definition and usage of Global Variables, various restrictions placed on all MMFusion variables, and when you may access variables.

    Compatibility:

    • TGF2
    • MMF2
    • Clickteam Fusion

    Requirements:

    • None

    Includes:

    • Tutorial PDF
    • On-site Guide

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    Edited 3 times, last by ProdigyX (June 20, 2018 at 10:05 PM).

  • Quote from Overview

    In programming, a random pool is analogous to pulling marbles from a bag. Every grab reduces the remaining marbles by 1, until no marbles are left in the bag. This same concept is applied within MMFusion in the form of groups. This tutorial guides you how implement a completely custom cross-platform random pool mechanic in MMFusion.

    Compatibility:

    • TGF2
    • MMF2
    • Clickteam Fusion

    Requirements:

    • None



    Includes:

    • MFA Example File
    • On-site Guide

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    Edited 4 times, last by ProdigyX (June 20, 2018 at 10:05 PM).

  • The Tutorial PDF for the tutorial has been re-written. The on-site tutorial has also been revised a bit.

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    Edited 2 times, last by ProdigyX (June 20, 2018 at 9:58 PM).

  • I decided to update the circular GUI tutorial. The tutorial went so long without any update that now was a great time for a complete tutorial rewrite. So here it is, new and improved!

    Includes:

    • New MFA Example File
    • New PDF Tutorial
    • Revised On-site tutorial

    Compatibility:

    • TGF2
    • MMF2
    • Clickteam Fusion

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    Edited 2 times, last by ProdigyX (June 20, 2018 at 9:58 PM).

  • The object scoping/selection introductory tutorial has received an on-site tutorial. This should help alleviate some problems with object selection and point some users in the general right direction to better implement their games!


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    As always, if you found any tutorial useful, be sure to rate the tutorial on its respective page!

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    Edited 2 times, last by ProdigyX (June 20, 2018 at 9:58 PM).

  • I had this guide in the works for a long time, but I kept revising so much that I never released it. That changes today! The tutorial is now available to everyone. This guides provides some insight into (what I think are) good practices for software development in MMFusion. The guide translates a few beneficial techniques from mainstream computer science/software engineering to MMFusion. Enjoy!


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    Edited 2 times, last by ProdigyX (June 20, 2018 at 9:58 PM).

  • A new tutorial, An Introduction to Qualifiers in MMFusion, is available for everyone. This tutorial gives an introduction into the purpose, usage, and limitations of qualifiers in MMFusion.

    Quote from Overview

    Qualifiers are an invaluable tool in MMFusion. Qualifiers allow you to abstract objects in MMFusion. In others words, you can refer to set of similar yet different objects with one object. This tutorial gives an introduction into the purpose, usage, and limitations of qualifiers in MMFusion.


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    As always, if you find any tutorial helpful, be sure to rate the tutorial at the bottom of the tutorial's page. Enjoy!

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    Edited 2 times, last by ProdigyX (June 20, 2018 at 9:59 PM).

  • At the request of Emerson3, we have a new tutorial about lists and the List Object.

    Quote from Overview

    MMFusion provides all sorts of tools for data storage. Previously, we've already partially discussed arrays and INIs in the Basics of Saving Data in Multimedia Fusion and Clickteam Fusion tutorial. This covers another data storage extension; the List Object. This tutorial covers the concept, purposes, basic capabilities, and example uses of the List Object.

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    Though the onsite tutorial is complete, more resources will be coming to this tutorial. I intend to provide numerous MFA files showing example uses of the list object. I also intend to provide a relatively comprehensive reference document, similar to the one for the Please login to see this link., for this list object. These should be completed by September 1st so check the page or check this forum for an update when the time comes.

    If you have any suggestions for tutorials, send me a PM on the forum or use the website's "Contact Us" form. Finally, remember to rate any tutorials you read! Enjoy!

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    Edited 2 times, last by ProdigyX (June 20, 2018 at 9:59 PM).

  • Hey everyone!

    It's been awhile since a tutorial has been developed on Xable Enterprises, so I made a quick one describing the frame width, virtual width, window width, and their height counterparts.

    Quote from Tutorial Summary

    You may have seen the various dimension properties in Multimedia Fusion 2 or Clickteam Fusion such as Frame Width, Virtual Width, and Window Width. If you are new to the software, you may not know what each of these properties are and what effects results from manipulating them. This tutorial explains gives an introduction for each property, describes what each property affects, and covers special notes about each property.

    As usual, if you read the tutorial, give feedback by navigating to the bottom of the page and giving the tutorial a rating!

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    Additionally, a user has asked for an explanation of how to make a level editor. As such, this will be the subject of the next tutorial. If you have any additional ideas or questions, use the Please login to see this link. to contact Xable Enterprises.

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    Edited 4 times, last by ProdigyX (June 20, 2018 at 10:02 PM).

  • As mentioned in the above post, the next tutorial will be about making a level editor in MMFusion.

    The first third of this tutorial series has been completed! This third covers creating and moving objects within the level editor. This tutorial series covers a few general ideas one could implement to construct a level editor and each mini section may have relevant example files located under the "Downloads" section at the top of the page.

    The next third of this tutorial series will cover the saving aspect of level editors.

    As always, if you have read a tutorial, be sure to go to the bottom of the tutorial and rate it!

    Until next time,
    Xable Enterprises

    Tutorial Links:

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    Edited 2 times, last by ProdigyX (June 20, 2018 at 10:00 PM).

  • The second part of this tutorial series has been completed! This section gives an overview of the saving aspect of level editors. If you are looking for a step-by-step approach of how to save data in Multimedia Fusion 2 or Clickteam Fusion, other tutorials, such as the Please login to see this link., are more suited to your needs. Even if you feel this tutorial does not suit your needs or is a bit much to understand, try it out!

    The final part of this tutorial series will cover the loading aspect of tutorial editors.

    Tutorial Links

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    Edited 2 times, last by ProdigyX (June 20, 2018 at 10:01 PM).

  • After about ~ 6 weeks of the site being down, it is back up! The site has moved from a .US domain to a .INFO domain. Everything on the website should as functional as it was before. Additionally, every link on this thread, is working. Any of the PDF documents will be linking back to the old website domain, but they will get fixed / updated at some point in the future. Additionally any site which is linking to the .US domain will be broken until it is updated to the .INFO domain.

    For now I intend to complete some of the "coming soon" items scattered throughout the website. Afterwards, I think it time to doing more tutorials.

    If you have a particular request for tutorial or anything else, pm me and we can discuss further!

    Regards,

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