Online Tool: Visualize "Display" property effects on all devices

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  • Hi everybody!

    It seems that there is a degree of confusion how to use the screen scaling "Display" property.
    Therefore I have created a small online tool so you can visualize how a certain setting will look on all devices.
    Simply enter the window size and a frame size. The tool will tell you if there is something you should worry about.

    Have a look:
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    Please do tell if you find bugs :)

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  • This is an amazing tool. Thank you so much.

    Request: Can you add an indicator in the image of 0,0 position and other positions (1,1 2,2 etc). It would help understand just how much stretching is going on. And since I work in pixel art, it will help understand how to avoid distortions better. :)

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  • Hmm. I'm trying to get a game with a landscape resolution of 640 x 360, to display correctly on an iPhone 5. It seems to only fill half the screen, even when stretched, just with sections cut off. Other settings, the resolution doesn't change, but it displays more than the entire frame, including the parts that are hidden normally. I've tried just about every combo, and changing to various window sizes, and frame sizes.

    Basically, if I have a frame and play area of 640 x 360 with no scrolling, does anyone know how can I make it display just that, no matter the device, full and stretched/filling the screen?

  • At first I thought the tool was giving me the values I wanted, but then I realized I need a way to force the scaling algorithm to stay 1:1, since I don't want rectangular pixels in my pixel art. I had thought I had calculated the aspect correctly by using 160x284 as my window size and 180x284 and my frame size. I want the vertical sides of the iphone5 screen to actually get cut off on ipad (which means the side art of the ipad are cut off on the iphone5). I thought the "Fit Inside and Adjust Window Size" option was going to stretch my window aspect ratio until the vertical resolution matched the ipad vertical, then just show the remianing extra part of my frame. But it seems the option now stretches the whole frame (not window) size until it fits the ipad vertical.

    Can anyone suggest how I might accomplish this?

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  • Is your game landscape? I read somewhere on the forum there is a problem with landscape "fit inside" on iOS.. you could try portrait as a test to see if that works as you'd expect, not sure if a bug has been reported, I haven't tested any landscape games in ages.

    Check out my Game on Itch.io
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