Drawing a blank in how to figure this out. I have a project where I'm rotating one object in the direction of another, and for the second object, child objects rotate with it, a left child object and a right child object. I'll attempt to explain.
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Object A looks toward (XMouse, YMouse)
Object B rotates toward direction of Object A
Left Child Object rotates to direction of Object B.
After a half second, Right Child Object rotates to direction of Object B.
OR
Right Child Object rotates to direction of Object B.
After a half second, Left Child Object rotates to direction of Object B.
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What I want to make it do is rotate either the Left or Right Child Object "first" depending on which way the rotation occurs. Like if you were standing still and turned your body left, you'd step out with your left foot first in initiating the turn. I'm not sure how to make Fusion 2.5 do that as the directions become bothered by the 0 - 31 directional limit, meaning going from, for example, direction 29 to direction 4 doesn't work right.