Ouya Issues - Possibly the Display Resolution?

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  • Hi everyone

    At the weekend I managed to pick up a pretty cheap Ouya from GAME (£65 brand new) and have been tinkering around with converting Android projects.

    Some of the games I've been working on are low-res (480x280 for instance) and they work fine on my slightly underpowered tablet. For Ouya, I've changed the display settings to "Stretch To Fill" - however the game slows down to a crawl as a result.

    Running the screen with the display set to "center" ensured it ran more or less ok, but obviously at the size of 480x280 it is tiny on my 48 inch TV.

    I've attempted therefore to then change the games resolution to HD, but use the Sub-App object on the first frame to stretch/resize the rest of the game... cheating. On PC this works as you'd expect - without problems - but on Ouya the game does not resize.

    Am I right in thinking that I have to rebuild my project in HD or Full HD in order to get it running properly?

    Zone Runner: Anniversary Edition out now.

  • full res is 1280X720 - but cuz ouya is a bit slow I use 720x405 and set the display properties to Landscape / stretch to fill :D

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