Balloons - An example of a complete shooting game

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    This is an example of a complete game, allowing beginner users to understand the creation of a game in its entirety. More experienced users may also find some tips. The code is organized in a clear manner and is strongly commented.
    The code and assets contained in this example can be used in your projects, commercial or not.

    Please login to see this link.

    What's inside:
    - Calculation and basic use of Delta-time
    - Game Flow: Init, Intro, Play, Pause, Outro
    - Pause / unpause by using groups
    - Management of: interface elements, score, combo, best score, statistics, game tips
    - Random generation of objects
    - Advanced selection of objects
    - Interpolation of values
    - Simple particles effects
    - Pairing of Active + Counter objects

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    Edited once, last by Olivier (February 26, 2015 at 1:22 PM).

  • Not sure if this is the right place to request this or not. But, I tried making a magnetic ball game as a learning project for myself. But as it turned out, I was going against the grain so to speak in what behaviors are available in Fusion. I'm still very interested in seeing how this might be accomplished. So I'd love to request a tutorial be made to teach how to accomplish this goal.

    Here's a Please login to see this link. to a site with a video of the game design I was after.

    Thanks,

    Ben

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