I've starting to "study" the commercial steam games produced from fusion users. What I'm seeing fairly consistently for all of my current downloads is that the size of the game is relatively small in comparison to other games not produced in fusion. The games don't seem to be skimping on the amount of play, and in many cases on the vastness of the play area. How is this being accomplished? Is there a technique that I should be aware of? Is it because of the tendency towards pixel art styles? Are there tools that are being used to pack content very efficiently?
Thanks,
Ben