Why does fusion produce such small file sizes?

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  • I've starting to "study" the commercial steam games produced from fusion users. What I'm seeing fairly consistently for all of my current downloads is that the size of the game is relatively small in comparison to other games not produced in fusion. The games don't seem to be skimping on the amount of play, and in many cases on the vastness of the play area. How is this being accomplished? Is there a technique that I should be aware of? Is it because of the tendency towards pixel art styles? Are there tools that are being used to pack content very efficiently?

    Thanks,

    Ben

  • Do you know what kinds of tools the other games you're seeing on Steam are made in? Fusion's core runtime is relatively small, and so the majority of the size will come from assets stored within the game (most significantly artwork and music).

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