Any idea when the Steam version might be ready? (just a ballpark estimate based on past history - like, are we talking days, weeks, or months)
Build 284.1 - beta version
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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End of the week if no bad issue.
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cool. Sooner than I expected
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I've Sent a PM to Fernando and posted a new thread to find out from others.
Not 100% if the Chart boost for Android is broke. -
Hello,
Little problem with xna exporter on beta 241.1..Compil work fine,but when i compil int visual studio??i have this message:
I installed again the exporter ,result is same..Please login to see this picture.
Sloxone
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That's really odd since nothing was done to the exporter.
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>> That's really odd since nothing was done to the exporter.
Not 100% true, I added the new Is Running As condition and the new Runtime Name expression, I thought it would be useful to have them on all the platforms.
I must have forgotten to test applications without them, I'll check. Try adding this condition and expression in your application in the meantime.
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could that new Runtime Name expression break Chart boost by any chance?.
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For Android
i will update the object for android and post here
they found some errors in their sdk, so will update the object to the latest one
[h=3]Changelog[/h] [h=5]v5.1.3 (Mar. 17, 2015)[/h]
- Fixed bug firing duplicate showInterstitial and showRewardedVideo calls in Unity-built Android games (don´t know if this affect also Fusion)
[h=5]v5.1.2 (Mar. 11, 2015)[/h]
- Fixed bug preventing didDismissInterstitial and didDismissRewardedVideo from firing
- Resolved issue preventing didCacheInterstitial from being called when ads were already cached at the location
For iOS
please be aware to download new SDK from them to use when building XCode
[h=3]Changelog[/h] [h=5]Version 5.1.5 (Mar. 17, 2015) Please login to see this picture.[/h]
- Fixed bug affecting iOS Rewarded Video close buttons when videos shown on bootup
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Thanks Fernando as usual for the update(s).
Wish Apple would have an instant update, instead of waiting for weeks..
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could that new Runtime Name expression break Chart boost by any chance?.
No, not at all.
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Active Picture Object actions are way slower than in the previous version. Loading images takes too long now. Also the display problem with gifs (resample option selected and zoom size lower 100%) still exists: Please login to see this link.
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How big are the images you are loading? Can you send me an example where it loads such a large image?
Is the image bundled with the project or is it retrieved from an URL? -
It loads 9 images. Each image is 768x768. With the old exporter it was fast enough. Now iOS needs about 2.5x more time to load them. Please just make your own test. I can't provide it at the moment.
How can I downgrade to the old version? I tried to install it over this version but got an error message.
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Any chance the next update could add something to the hotspot/action-point selector where the num-pad corresponds to the ten buttons? I constantly find myself going to push them as a hotkey but find it (still) doesn't work...
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It loads 9 images. Each image is 768x768. With the old exporter it was fast enough. Now iOS needs about 2.5x more time to load them. Please just make your own test. I can't provide it at the moment.
An example would really help tom, please, as this might be due to some options in your application and Anders could spend hours just trying to reproduce it.How can I downgrade to the old version? I tried to install it over this version but got an error message.
What error message did you get? In theory you just have to reinstall the build 283.5, I did this 20 times for 2 weeks and never saw an error.
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Any chance the next update could add something to the hotspot/action-point selector where the num-pad corresponds to the ten buttons? I constantly find myself going to push them as a hotkey but find it (still) doesn't work...
Err, it's already implemented, I've just tested it. -
pm sent to Anders. It's hard to make test files each time for even the simplest bugs that are very easy to reproduce... Takes a lot of time for customers (for Anders etc. too but the big difference is: he gets paid for it...)
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It's hard to make test files each time for even the simplest bugs that are very easy to reproduce...
I'm sorry, I don't agree at all! (or at least only partially) You cannot imagine the number of bugs supposedly "very easy to reproduce" that were due to something else, a specific setting in the application, a different file format, a specific image size, etc and that we took hours trying to reproduce them, and often we finally discover that most of the time it was due to a user error. So yes Anders is paid for that, but he also debugs lots of user errors and Clickteam is not paid for that. -
Having problems with Run Application/Run Frame. Using either, Fusion basically hangs with the progress bar stuck. After say 10 seconds, it responds and the little runtime/debugger pops up, but the application/frame still isn't launched.
If i just leave it and wait it will randomly launch (approx 1 minute later) and start running.
Even after closing fusion, edrt.exe is still listed in task manager.Tried killing process, restarting, re installing 284.1, but continues to happen.
Went back to 283.5 and its all working fine.UPDATE: Okay I should've tried this initially, but after disabling Antivirus (Avast) Run Frame/Application launches fine.
Though, re-enabling antivirus and having it active causes problems (I'm assuming Avast is running scans/sandboxing edrt.exe before launching, which is why its delayed over a minute?)
For some reason Avast doesn't do anything with build 283.5 and lets Fusion do its thing, but 284.1 its having conflicts with.I've now added Fusion directory to Exclusion list in Avast and is running fine now with shields active, just a FYI for anyone else who is having a similar problem.
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