This is one area I have been neglecting I feel. I never really test my apps besides doing it myself before releasing them in the store. The result is that there are always some bugs that I have not noticed that I need to fix. How do you guys handle this? And is there some smooth ways to handle testing? Maybe create a clicker group for beta testing each others apps before release or give feedback during development? I am a member in a group over at FGL that does this for Flash games and it has really made a big difference in the quality of our games. Maybe a similar group here could be very useful.
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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