Random Extra Frame Jump In Animation, And Other Issues

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  • I'm going through the long hard grind of following tutorials on how to make a basic fighting game. It's the only genre I've ever wanted to make, and yet it seems to be the only one that doesn't have any suitable (or working / completed) engines for it that are accessible to newbies. For some reason even though the basic theory of a fighting game is extremely simple, no one's ever bothered to make a good and straightforward engine. If anyone could suggest one, I'd be extremely grateful. I know nothing about coding, don't know the first thing about which language to learn or where to start, but I've had experience with things like RPG Maker VX Ace and I've already constructed an entire menu system in Fusion 2.5; all I need to do is create the actual game mechanics.

    I've just encountered an issue in this little test application, which I'll try to attach here.
    FYI I'm obviously just using licensed sprites just for this test; I will be making my own in the finished product. Although the little flash when a hit connects is of my own making.
    Please login to see this attachment.
    I hope this is the right file.

    Controls are simple: Arrow keys to move, and 1 to kick.
    Whenever you move past player 2 and use the left-directional kick, she seems to skip a frame before returning to her neutral animation. This doesn't happen on the right-facing kick. I've looked through the Event Sheet and animation frames and nothing seems out of place.

    In addition, it seems you can't attack while moving (ideally this should stop the player in place, do the animation, and then have them return to moving), and I can't figure out a way to turn off the infinite jumping.

    These are the tutorials I've been following: Please login to see this link.

  • I would say that a fighting game is one of the hardest types of games to make.. I definitely wouldn't call it "extremely simple" And I wouldn't recommend a beginner try to make a fighting game.

    For the kick animation while moving - you have events conflicting... you have events saying "when move right, play walk animation" and you also have events "when button 1 pressed" play kick.

    For the infinite jumping - you have an event "moved top" starts the jump, but there are no extra conditions to this event, something like "player is on ground + move top" would solve that.

    I didn't have time to fix much stuff properly, but this should give you some ideas. Personally I would re-do all of the code now rather than later, you should focus first on getting a solid and easy to customize movement, then you can worry about animations etc.

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