4th 20 event competition!

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  • *** DEADLINE EXTENDED***

    I would like to start the 4th Click Global War as 20 event competition!
    The fourth edition of the Global War is the biggest competition in the history of the Polish Clicks Scene! This time we want to invite everyone to participate in the event! I hope that all of you will have a great time and fun. Good Luck!

    Please login to see this picture.


    Please login to see this picture. Theme:
    - Retro


    Please login to see this picture. Useful links:
    - Please login to see this link.
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    Please login to see this picture. Contest Rules/Guidelines:
    - Up to 4 frames in a game is allowed,
    - The game should be in one frame, the rest of the frames can be used only for menu, highscores, credits,
    - No more than 20 event lines per frame,
    - No more than 4 conditions per event,
    - Comments and group headers do not count toward event line limit,
    - An "OR" in your conditions does not count as one of the conditions,
    - Global events, behaviors and external scripts are not allowed,
    - Your frames will only interact with events contained within each of it’s own frame event editor,
    - Game source should be packed into zip or rar (or any other common archive filetype),
    - Packed archive should not exceed 50 MB,
    - Using graphical, musical, or any other kind of resources is allowed as long as it does not break its license,
    - All graphics and sounds must be internal to the game
    - Maximum allowed game resolution is 1024x768 (on 4:3 aspect) or 1280x720 (on 16:9 aspect). Any other aspect is allowed as long as it does not exceed 1280 in width and 768 in height,
    - Allowed editors: TGF, MMF, TGF2, MMF2, CF 2.5,
    - The game must be created for Windows but compatibility with other platforms will be an advantage,
    - Only standard extensions allowed. (Those listed in ExtensionView by Jaffob, those in Clickteam Extension Manager, those in Bonus Packs, or their equivalents for older editors),
    - The objects you use in your entry must be free of any credit requirements for both commercial and non-commercial use and must be publicly released at least 1 month before the competition deadline,
    - Any kind of scripting extensions(Lua, Lua++, DotNet) are not allowed,
    - Sub application and Global function extensions are not allowed,
    - If you use any shaders, they should be included with your game,
    - Groups may enter(max 2 persons) but prize will be awarded to the person who entered the file,
    - One entry per group/person.
    - The entry, in the sole view of the judges, will be appropriate for viewers of all ages. Any nudity or profanity will cause disqualification,
    - The source file with all the sounds and graphics will be posted at the conclusion of the contest and its contents can be used for any purpose by the community members within the confines of the creative commons license,
    - We reserve the right to modify or change these rules at any time, but we will try our best to ensure the rules are kept the same.
    Games not fitting the requirements will not be qualified to take part in the contest.


    Please login to see this picture. Scoring:
    If a game is determined to by abiding by the above guidelines, it is a eligible to receive a score in the following areas from each judge.


    Gameplay – 1 to 20 points.
    General Professionalism – 1 to 10 points.
    Appropriate Graphics to the Game – 1 to 5 points.
    Appropriate Music and Sounds – 1 to 5 points.
    Mad Coder - 1 to 5 points (Game with less than 6 events per frame).
    Code Portability - 1 to 4 points (If the game runs with Android/IOS/HTML5/SWF).


    Please login to see this picture. Rewards:
    1st place:
    - Prize pack funded by Clickteam
    - 2 titles from the Please login to see this link.
    - Invitation to the group of Legends! (You must have an account at NukeBoards forum)


    2nd place:
    - 2 titles from the Please login to see this link.


    3th place:
    - 1 title from the Please login to see this link.


    Please login to see this picture. Submission of projects:
    All work must be sent to the 20eventgame@gmail.com before May 8th 2015 at 11:59PM GTM + 01:00 (Friday).
    The message should contain the name of the project and the NB or CT forum nickname.


    Please login to see this picture. The event is organized by:
    ColdFire,
    rotflolmaomgeez,
    RomanX.


    Please login to see this picture. Special thanks to:
    Fanotherpg,
    Jeff,
    Neoqueto,
    Clickteam,
    NukeBoards.

    Please login to see this picture. NukeBoards topic:
    Please login to see this link.

    Edited once, last by ColdFire (April 18, 2015 at 2:41 PM).

  • Hi ColdFire, can you comment on why the discussion on why the feedback in Please login to see this link. was ignored, specifically in regard to the 20 events x 4 frames making this an 80 event competition, thereby favoring people who utilise all 80 events effectively, rather than just one frame of 20 events.

    The difficulty is that managing 80 events effectively has a huge skill threshold that newer users just can't reach, thereby discouraging inexperienced people who pour time into 20 event games and are then largely outclassed by 80 event games.

    In the last contest, the two top entries used 60-80 events, while games that used less than 60 events scored significantly lower.

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  • Nice - I hope that people can enter. Making a 20-event game is a good challenge.

    In the rules above, you may want to explicitly mention whether the use of external data files (ini, array) are allowed. In previous competitions, I believe they were allowed but only if they were generated by the game, i.e. not simply bundled with the game.

    Good luck to everyone entering!

  • Quote

    - The game should be in one frame, the rest of the frames can be used only for menu, highscores, credits


    That's a good solution, I'm really interesting in having the most fair competition based on my experience in previous 20 event competitions, this should result in a more even playing field for all users. Good luck to all the entrants.

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  • sounds good! hopefully I have time to put something together. I'm not as busy now as I have been lately so I should find the time! I like the rule of the main game being in the 1 20 event frame without global events, sounds fair to me.

    Check out my Game on Itch.io
    Please login to see this link.

  • 20 event competition? Is this the official 20 event competition? For real? If so, well...

    AWESOME AWESOME I'M TOTALLY IN!!!!!11!!!!!11!!!!!!11!!!!!1!!!!!!!!!!!!

    Really, though, I've been waiting for one of these. :)

    Just curious, but are the mad coder points even possible to get? I mean, 6 events, with only 1 frame for the game itself? Well, I guess I'll try for it, but I doubt I'll actually succeed or try long enough before deciding to do otherwise...

    EDIT: What's the deadline?

    EDIT 2: Never mind, May 1st? Okay.

    EDIT 3: Lastly, is the prize pack from Clickteam going to be a surprise?

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • Ah, because of the 50MB ZIP file limit, right? :D

    This may let me make a slightly larger game if I do it right...

    I probably won't be able to get mad coder for that, but I think something awesome with 20 events is more likely to win than something uber-simple with 5 events, so, well...

    (P.S. I would like to try making something with 5 events sometime, especially since this basically means my idea for the 5 event challenge has more-or-less been integrated with the 20 event competition (probably un-intentionally), but not this time, I think I may have bigger plans than that, and the resulting game this time could be a lot of fun if I can get it done...)

    EDIT: Can I use one of the frame as a stage select screen? Would that qualify as a menu? Also, with this rule:

    Quote

    - Your frames will only interact with events contained within each of it’s own frame event editor,

    Does that mean I can't have it so that I can, say, keep track of what stages a player has cleared on the stage select screen? Or that I can't have it so that I select a stage in one frame and have it go to said stage in the next? I understand why the rule was created, but does that mean that, if I'm going to have a stage select screen, that it's going to have to be in the same frame as the game if I want it to keep track of stages cleared and such?

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

    Edited once, last by happygreenfrog (April 19, 2015 at 5:47 AM).

  • It has been a long time since last 20 events when I placed 5th place. Now is the time for revenge! :P

    It is not a problem with external arrays/INI because it's only one event (start of frame?) to prepare an Array/INI/List file and save it.

  • Does that mean I can't have it so that I can, say, keep track of what stages a player has cleared on the stage select screen? Or that I can't have it so that I select a stage in one frame and have it go to said stage in the next? I understand why the rule was created, but does that mean that, if I'm going to have a stage select screen, that it's going to have to be in the same frame as the game if I want it to keep track of stages cleared and such?


    No, it doesn't have to.
    I think this rule:

    Quote

    - The game should be in one frame, the rest of the frames can be used only for menu, highscores, credits,


    has made the previous obsolete, as they were trying to achieve the same thing really.
    I wouldn't worry about hi-score frames, menu with options screen which have some effect in the game itself or "cleared stages" screen - in fact I insisted they should be possible to do easily.
    Let's be reasonable.

  • Also of note is that NES games could actually look quite a bit better than a lot of the game shown in the first post, as can be seen in these videos:

    MegaMan 1: Please login to see this link.

    MegaMan 4 (which was released quite a bit later and as a result demonstrates even better graphics): Please login to see this link.

    Super Mario Bros 3 (which quite frankly doesn't look quite as good as MegaMan, but looks a lot better than Super Mario Bros. 1): Please login to see this link.

    Elite (due to using wireframe 3D graphics, though, well, I doubt anyone here is going to be able to make a game that looks like this one): Please login to see this link.

    Ducktales (a rare case of a licensed game that I hear is actually better than most other games for the NES, to the point where I've heard some people call it the best game on the NES entirely): Please login to see this link.

    Can't forget the gameboy, either:

    X (Japan-only game, also a wireframe 3D game): Please login to see this link.

    Metroid 2: Return of Samus (including this instead of Metroid 1 because Metroid 1 doesn't actually look that great, whereas Metroid 2 almost looks like a grayscale Super Metroid (though it came before Super Metroid)): Please login to see this link.

    MegaMan V GB (because MegaMan games always look great): Please login to see this link.

    Mega Man IV GB (because it if anything has even more impressive graphics than V did, with the occasional simple (as in "could probably be done in a few events in CF2.5" kind of simple) fake 3D effect): Please login to see this link.

    Just to throw a few examples out there. :)

    EDIT: Also, this could be useful: Please login to see this link.

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

    Edited once, last by happygreenfrog: Added palette page (April 19, 2015 at 8:02 PM).

  • Quote from happygreenfrog


    EDIT 3: Lastly, is the prize pack from Clickteam going to be a surprise?

    It's a surprise from Jeff


    Quote from rotflolmaomgeez


    has made the previous obsolete, as they were trying to achieve the same thing really.
    I wouldn't worry about hi-score frames, menu with options screen which have some effect in the game itself or "cleared stages" screen - in fact I insisted they should be possible to do easily.
    Let's be reasonable.

    Indead


    Quote from fil


    I wonder why Clickteam don't post any info about event yet.

    Jeff promised to do it and I think he will do it soon.

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