Collision detection and physics

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  • Hello,

    I started to work on a game with Stencyl, but decided to give Fusion a go, just to compare the 2 softwares.

    Here is what I managed to do so far on Stencyl : Please login to see this link. (Sorry for the add)

    I was wondering if Fusion can give me the same Collision detections and physics ?

    On Fusion I tried to import an obstacle as an Active Picture, and then create a collision detection rule, but I can't get the cube to behave naturally when in contact with a wall/obstacle.

    Is there a tutorial that would cover non square collision shape and this kind of physics behavior?

    Edit: I detect the collision using fast loops in order to have a more precise collision detection.

    Edited once, last by bobgrabts (May 5, 2015 at 9:42 PM).

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