Sample... Reverb? I think?

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  • Alright, so I want to make it so that when you press a directional key, a file of footsteps would play. This is all well and good, and should, theoretically, be easy, right?

    The thing is though, when I test the game, it kinda... loops the sample over and over itself. It sounds like reverb, or just that the sample is getting started so many times it sounds like a single note.

    I've had this problem a while, but I've always been able to get around it. Is there any way I can fix this? I will, of course, be happy to provide any information needed.

    Thanks in advance,
    Ethan

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  • I'm not sure I understand you correctly, but I THINK you mean that I only have it play when one action is done (like a key is pressed)?
    If so, then yes.

    Also, I've been stalking these forums a month or so now and it took me until yesterday to figure out that your name is Marvin backwards.

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  • You could also add the condition:

    + Footstep sfx is not playing

    And that should stop it from playing a bunch of times in a row like that.

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  • Alright, new problem: Now nothing is playing. Doesn't matter whether I try Del_Duio's solution, or even just make it so that a sample is played upon pressing space or something, it doesn't play anymore. It plays when I click the play button when I'm selecting the sample, but not in-game.

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  • The only time a sfx refuses to play for me is if it's played a billion times in a row in a very short amount of time (it'll stop any background music you had playing too.)

    Maybe try saving the original footstep wav file under another name, and re-uploading it to your game and try it again?

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  • Alright, renaming the wav file worked.

    Now, how can I get the file to STOP playing when I'm not moving? It continues even after I've stopped.

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  • I have footsteps playing when my character is walking. If animation walking is playing and animation frame =0 ---------> Play sample footstep1 +only one condition when event loops, Then another event...If animation walking is playing and animation frame =6 ---------> Play sample footstep2 +only one condition when event loops. Works like a charm

  • Ensure you open up your sfx file (wav/mp3) and trim it down. Any excess silence at the end will cause a delay. Also to boot, Fusion 2.5 can open 32 channels (ie: 32 sounds played at once).

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  • Oh, did I not post a solution? Crap!

    Here you go: What's actually happening is that while that condition is true, it keeps starting the sound, so it isn't "reverb", as I called it, it's really the sound playing over itself over and over again. What you need to do is limit the event by adding the condition "Only one action while event loops". It can be found under the Special section (gears icon). This will make it so that the sound plays only once. Alternatively, you can add the condition "while sample [sample name] is not playing".

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