Direct 3D causing sprites to vanish

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  • I'm incorporating a lot of full screen animations into my new game; the problem is that when there are too many image files in memory, Direct 3D causes the sprites to blink and disappear, eventually leading to a game crash. I can fix that by changing the display mode to Standard mode, but that means I can't use the Perspective object that I love so much. (The perspective object causes a black screen without Direct 3D enabled.)

    Has anyone else encountered this, and is there a solution? Right now I have Standard, Direct 3D 8 and Direct 3D 9 available to me, maybe there is a better one out there?

  • I'm not really understanding what you mean by "Fullscreen Animations" but If I'd get a better explanation (no, I'm not trying to get info about Freddy's 4), I think I could help.

  • All I can think of is that it might be a limitation on Clickteam's side, though you could always experiment with compressing your images, so they don't contain a lot of colors (either that, or make them darker, which also lowers the color-use)

  • I don't think you can use the perspective object and direct 3d - I think you need to be in standard display mode.

    Edit or maybe its been updated?

    I am trying to test this - Do I need to build the EXE to see the issue?

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  • Jeff, just as an FYI, there is, in fact, a HWA version of the perspective object. :)

    As a matter of fact, it's possible to have the HWA version of it without having the Standard display mode version of it, if I recall correctly.

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • I had the same problem, but with Standard mode. I don't know if this would apply here, but I fixed this by using one active object with different sequences. Also, how much RAM does this use? Clickteam does have a maximum of 2GB of ram.

  • It might be a bit obvious, but are you definitely on the latest version (R284.10)? I've had some problems with objects sometimes not appearing under Direct3D in the past, and the upgrade seems to have fixed them all.

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  • I ended up releasing the game running in Standard mode without the perspective object. When Fusion starts having in-game memory problems, sprites start disappearing. They are still "there", as they can be interacted with, but they go black and animations don't display. Using Direct 3D causes these problems to start at a lower memory threshold. I would have had to delete a lot of animations to get the game to run with Direct 3D. However when switching to Standard, the game could tolerate a lot more, even though I still had to scale back. Unfortunately the Perspective object only works with Direct 3D, so that had to be left out.

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