My Raycaster Extension review

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • First of all the images and videos:

    This are some test i made showing the progresion of customization.
    Test1: Please login to see this link.
    Test2: Please login to see this link.
    Test3: Please login to see this link.

    How looks the final version:
    Please login to see this picture.

    Wall/doors textures 1024x1024 and floor/ceiling and sprites 512x512.

    -

    Opinion


    Features
    ---------------------------------------
    Is a good extension but the lack of configuration, options,etc... make the extension a bit dissapointing and very hard to understand or modify to get the desired results, and more for a noob(Like me XD).

    1- Actually same Floor and Ceiling tile for all the map :S . Will be great set the floor/ceiling textures like wall/doors around all the map.

    2- Doors/wall transparency only when you want to see the exterior. If you try to add transparency in some door or something you will see the exterior.¿?.

    3- No Alpha channel! Not for walls/doors/sprites. Only a single color that make very ugly create gas/smoke or defined sprites.

    4- Ilumination. Will be good some kind of distance-ilumination. Depending how far/close the wall/door/floor/ceiling/sprites be more light or dark. A simple configuration in the map editor on you can set the level of darkness. For example 0 will be like now and from 1 to 9 will be the number of tiles around the player that fades to black. This will make the game looks more realistic and inmersive.

    5- More predefined objects added in the example like at least one enemy moving to the people simple can change the image/animations and set various around the map easily with animations of Walk/attack/death. Also Barrels explosion, an option in the raycaster editor to say if the sprite can explode and put in their "desappearing" properties the explosion animation when a bullet impacts.


    Price and Selling
    ---------------------------------------
    $3.99 is a good price, but not much people will be willing to pay with this lack of features and without watch what all they can do really. The webpage of the Raycast extension not help much, is very... well check yourself: Please login to see this link.

    Adding the previous features and a bit more things the extension can be selled perfectly by $9.99 or more. Also including more good-looking examples, videos, etc... in their store webpage to attract the people interested to catch them. Also some .exe file to download, with that, the possible buyer can play and see what he can make with that and increase the possibilities of selling the product. Also a video-guide of somebody getting the example file included and showing the process to transform in other thing.


    Some Questions
    ---------------------------------------
    Is the Raycaster extension abandoned or will be updated?

    If the creators have free time and more people like me are interested, can we get an update? If they open a KickStarter of something i'm willing to donate ;) . Maybe they can open a Kickstarter/Indiegogo or whatever with a goal price and see if get success.


    ---


    Conclusion
    ---------------------------------------
    At least at the moment i not go to develop a game with that, too much time and headache to include all the things and others that actually can't be added or will need a lot of skills that i not have. BTW the practice was fun, i always desired develop a Wolfenstein3D/Doom game and in three days i created something interesting, maybe some day with an extension update i can continue with that.

    iOS Device: iPad 4
    Android Device: Kindle Fire HD 8,9"

    Developer Website: Please login to see this link.
    Flash Games Site 1: Please login to see this link.
    Flash Games Site 2: Please login to see this link.

  • Also i tried to build my test and the original example with the Wolfenstein tiles, both cases the .exe file runs without the external textures :S . The other example, "The Staff" when compile create the .exe with all the textures and all perfect. I see both .mfa and the expresion to load the textures seems the same, i don't know what happens, but again another fail that will confuse/frustrate the people and wasting time to know what is wrong that finally let it go :S .

    iOS Device: iPad 4
    Android Device: Kindle Fire HD 8,9"

    Developer Website: Please login to see this link.
    Flash Games Site 1: Please login to see this link.
    Flash Games Site 2: Please login to see this link.

  • The other problem is no Help-file and locked level editor, which is bugged and crashes, and recreating it appeared to be hideous task for both me and and some other devs who went into using Raycaster when it was originally released.

    End is near.

  • Probably not, considering how long it has been since it's been updated.

    EDIT: Whoops, didn't see Fanotherpg's post...

    So as to have a reason to keep this post, I'll add something to it:

    I think at this point a new object would be the most likely way to get anything like this on Android, iOS, HTML5, etc.

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • I made a bunch of demos around this extension back when it first came out. I think this is still the easiest way to make a psudo 3D game in Fusion. The graphics in your examples look way better than what I was playing around with. Though I was mostly focusing on programming more than graphics at the time.

    I managed to figure out how to do a simple kind of transparency. By actually having 2 ray casting objects that are in sync with one and other. Having identical maps, with the only differences being that 1 has the walls that are supposed to be transparent removed. I also have a switch demo.

    Here is a video with a link to the download of the demo. Sorry if it's a bit blurry, there was no HD option back then.
    Please login to see this link.

    I think it would be good to make a new version of this, so it could be made to run on Android, Flash, iOS ect. Also there are a number of features that would give it a lot more flexibility and should be fairly easy to implement.

    Please login to see this media element.

    Follow my game dev on twitter Please login to see this link.

  • After look more information about the engine, seems i bought a extension that was released on 2009 and since then no updates... also the last news about Fusion 3 is that not will have 3D. They focusing in 2D but still i not ear nothing about a good Dynamic Lights with easy implementation.

    Now i discovered another program like MMF2 called Construct2 more cheaper and all the exporters are inside the program, no need to buy separately and with a very easy way to implement Dynamic Lights , here a tutorial: Please login to see this link. that works on any platform win, mac, ios... . And here's an example that how works Dynamic Lights on Fusion 2.5 with the Anders example: Please login to see this link. , see the .mfa... a lots of events, conditions, expresion... and only works on Windows! :S

    Also actually Construct2 can work with 3D and develop things like this: Please login to see this link. and works with all the platforms like all the plugins.

    Really, i developed about 2 years with MMF2/Fusion 2.5 and i don't know how will be Fusion 3 (Construct 3 also will be released next year) but i hope will be a real change. Now i bought Construct2 to see how is really code and how it works compared, but if all is true well i going to move on.

    iOS Device: iPad 4
    Android Device: Kindle Fire HD 8,9"

    Developer Website: Please login to see this link.
    Flash Games Site 1: Please login to see this link.
    Flash Games Site 2: Please login to see this link.

  • The problem with Construct 2 is that it's all based on HTML5, which means that the mobile exporters' performance stinks from what I've heard.

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • I've messed with Construct 2 and it sucks on mobile platforms. I've done tests between both Fusion 2.5 and Construct... Construct failed miserably...

    Current Projects:
    Please login to see this link., Goober's World, NDA Publisher Agreement

  • What object (I assume you're referring to the raycaster object)? And who are you asking whether or not they made it?

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • The ray casting object is broke am I wrong?

    Also Matriax I just tested that tank game that supposedly works on "All platforms" and it completely froze my iPhone. Lol

    Current Projects:
    Please login to see this link., Goober's World, NDA Publisher Agreement

  • It's broken from what I've heard. I don't have it, so I don't know from experience, though.

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • Various people from Clickteam have been saying that it will not officially support 3D, from what I can remember. That being said, that just means that, like past Clickteam products, that there will probably be some kind of 3D object made by an extension developer that isn't working for Clickteam.

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • The ray casting object is broke am I wrong?

    Also Matriax I just tested that tank game that supposedly works on "All platforms" and it completely froze my iPhone. Lol

    The Tank Game on GameJolt(Is made in Construct2 not Raycaster object) works only on HTML5, to run this game on Mobile or as standalone in Win,Mac,Linux,etc... you need to have the project and export to that platform. Also, your iphone have iOS8 and used a web browser with WebGL enabled?.

    My firsts test on Construct2 at the moment are positive all in HTML5, Win, Mac, Linux, still need to test on iOS and Android.

    About your crashs in your iPhone when you tested it? after or before have iOS 8 with WebGL? have you exported any 3D example with Construct2 to iOS and run using iOS 8 with WebGL enabled? As they said in the forum after the release of iOS8 that implement WebGL the HTML5 games runs now much better and faster. I hope test it soon.

    Also i'm learning Construct2 and at the moment everything is much simple, Dynamic lights in a few clicks even various of them!, jump through platform in 2 clicks,etc... and in Fusion 2.5 the dynamic lights are plenty of events and conditions. Also the effects of distorsion, blend,etc... works on every platform like HTML5, WIn, mac, linux, in FUsion 2.5 only on windows, for the other only a few :S .

    I made a test of what i'm doing and the effects and all works great on HTML5/Win/Mac/Linux, here is the Html5 version:
    Please login to see this link.

    After more than two years using Multimedia FUsion i found Construct2 more easy to create things(And i bought 3 days ago), and the fact that all plugins/behaviours/effects works in all platforms well...

    Really i hope Clickteam works hard on Fusion3 if not i will move definitely to Construct2, that they also will release their version 3 next year :P

    iOS Device: iPad 4
    Android Device: Kindle Fire HD 8,9"

    Developer Website: Please login to see this link.
    Flash Games Site 1: Please login to see this link.
    Flash Games Site 2: Please login to see this link.


  • I don't think it's wise to promote construct in this forum...

    Current Projects:
    Please login to see this link., Goober's World, NDA Publisher Agreement

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!