Are duplicated backdrops the best method of creating floor?

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  • I've always used backdrop objects for floor graphics in my games, but I was wondering if this is the most efficient way of actually creating floor?

    I'm trying to make my stuff with memory efficiency in mind, so I wanted to ask if this the best way of doing it? Would the duplicated floor graphics end up causing the game to slow down?

    Also another little thing I was wondering, should power of 2 sizes be used for all of a game's sprites, or does it not matter that much?

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