Custom NPC Language for Games

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hey guys. I wanted to share some progress of mine. I made my own language so that I could easily write NPCs in my game. I wanted to share it in hopes that I can give others ideas for how to do something similar, as it is truly pretty helpful.

    This is a tutorial on how to do it. The download link for a practice engine is included, as well as multiple example files :)

    Overview:

    Quote


    The point of Ocode is to make NPCs know what to say and when to say it. Ocode also allows NPCs to check for quest status, give quests, and complete quests.

    The system works on a progression of what I call tags.

    Continue reading now...

    Tags:

    Progression of the NPC:

    Quote


    Basically the way this system works, is that the NPC will go to a certain tag, and display what is within that tag, and then will look for another tag when the time comes. Just remember, the NPC will always look for the #PreCheck_0 tag first. Now let's get into some examples.

    Example NPC:

    Cheat Sheet:


    DOWNLOAD:
    Please login to see this link.

    Examples:
    Lion's Wizard example

    An NPC without quests

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