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how can i play the music non stop for every 5 frames i want every 5 frames ( 5 levels) the same music without pause or repeat , even if i die in the game i want that the music dont stop or dont repeat ( for every 5 frames )
Well, first you have to enable the "Play sounds over frames" option in the application properties (under Runtime Options). Then, use the "Play sample" or "Play sample on a specific channel" action to play the sound at the start of the first of the five frames. It's a better idea to use the sample actions than the music actions for all sound because you get more control over the audio if you use samples.
"Don't stop" and "don't repeat" are contradictory, because if you don't make it loop, the sound will reach the end eventually. If you make it loop, the sound won't end, but it'll repeat.
but this : Then, use the "Play sample" or "Play sample on a specific channel" action to play the sound at the start of the first of the five frames.
mmmm. look i have frame1 : is the titel game frame 2: the menu
frame 3 : i rename it level 1 frame 4 : i rename it level 2
now in which frame i have to change this '' "Play sample on a specific channel" 1 - start of frame, > Play sample on a specific channel > enter expression to calculate ( ??? )
I dont understand the confusion, you dont need to use channel.......you just need to enable "multiple sounds" and "play sounds over frames"....then, in the first frame, you make start of frame> play and loop sample, choose the sample, mark "uninterrupted" checkbox....and choose loop count to 0....then will be infinity.....
You need to replace "Start of Frame" with "MilkyWay is not playing". The way you have it now, it overwrites the current sound when it re-enters the frame.
Click on new event, go to sound>Samples>Is a specific sample not playing.
Then select "MilkyWay" sound....then....on action you do the play sample MilkyWay 0 times.
I dont know if this is a one fire event...so, just to precaution, I would add the "only one action at event loops" condition below the "MilkyWay is not playing"
PS: If you will play this on all frames....you can add this condition in global events...then you will not need to copy this event in all frames
Hmm... It should keep looping until it's told to stop. Perhaps there's a "Stop any sample" action somewhere or another event that plays the same sound.
Pao, an "Only one action while event loops" condition isn't needed because once the event runs, it doesn't run again because the sound is playing. The "Sample is not playing" is a looping condition, but the running the action makes the condition no longer true, so it effectively makes the event non-looping.
Does your character have a lifebar or lives counter? If so, you can set an event like this:
Lifebar >0 + Milkway is playing (negate this so that it tells the code that it IS playing when you have more than zero health) > Stop sample "MilkyWay"
This is how i do it in my game and it works perfectly. Good luck!