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  • oh btw i added two "Helps" in the title because i need to add 2 more words.
    How can i do something like the "music box" from Please login to see this link. game;
    For example, if i hold an button, it plays music, if i stop holding, the music stops.
    :pacman: :pacdot:

  • I've decompiled that game, so I know exactly how it works.

    The button has two values, A and B. A is how much the music box is wound (starts at 2000), while B is the unwinding cooldown time (sub 1 every tick when > 0, set to 10 while winding). When the mouse pointer is over the button, the left mouse key is pressed, and the Prize Corner camera is currently being viewed, 5 is added to A. A is set to 300 upon winding if it's < 300.

    If A is > 0 and B is 0, 2-6 (depending on the night; 2 on Night 1 and 2, 3 on Night 3, 4 on Night 4, 5 on Night 5, 6 on Night 6 and 7) is subtracted from A every 5/100 of a second.

    The music box sound itself plays on a loop on a channel. The volume of this channel is set to 0 at the start of the frame, when the monitor is put down, when the player isn't viewing any of the main area cameras (9-12), and when A is 0.

  • Just so you know, discussing decompiling CF2.5-made games here is probably going to be frowned upon by mods/admins...

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • I've decompiled that game, so I know exactly how it works.

    The button has two values, A and B. A is how much the music box is wound (starts at 2000), while B is the unwinding cooldown time (sub 1 every tick when > 0, set to 10 while winding). When the mouse pointer is over the button, the left mouse key is pressed, and the Prize Corner camera is currently being viewed, 5 is added to A. A is set to 300 upon winding if it's < 300.

    If A is > 0 and B is 0, 2-6 (depending on the night; 2 on Night 1 and 2, 3 on Night 3, 4 on Night 4, 5 on Night 5, 6 on Night 6 and 7) is subtracted from A every 5/100 of a second.

    The music box sound itself plays on a loop on a channel. The volume of this channel is set to 0 at the start of the frame, when the monitor is put down, when the player isn't viewing any of the main area cameras (9-12), and when A is 0.


    That'ts alright but in the game we hold, not press.

  • No, i just want to do something similar. :D


    I was talking to the guy who said he had decompiled the game, not to you. Wanting to do something similar is fine. :)

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • Just so you know, discussing decompiling CF2.5-made games here is probably going to be frowned upon by mods/admins...

    I had the feeling it might be.

    The only reason it's frowned upon is because certain people distribute the .mfa files obtained by decompiling. I decompiled FNAF 1 and 2 because I wanted to learn how they were programmed, which was a big part of learning Fusion for me. I would never distribute the .mfa files.

    That'ts alright but in the game we hold, not press.

    I meant the "Repeat while the left mouse-key is pressed" condition.

  • The security measures I heard about were effective. The Anaconda decompiler tool, the only one I know of, can't decompile Five Nights at Freddy's 3 (I personally haven't tried, but many others have). That game was released in March, so whatever changes were included in the current version of Fusion at the time did the trick. Someone was able to modify the decompiler to make it produce a .mfa, but without any frames (they couldn't get it to decompile any frame data).

    The assets can't even be extracted from the latest version of the game (the asset extractor worked before on older versions of the same game), so I guess there were some more security updates since then.

  • lol i cracked the build 283 transgender issue XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

    i have a copy of 283.5 and 284.10, both can be decompiled successfully, and I can decompile my friend's 285 exes after a little hax0ring


    so in other words fnaf world is not "safe"

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