Sample should not loop, but does

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  • Alright i'll try to explain what i'm trying to do so you can understand.
    i'm making an pac-man "Minigame", it's the same thing, collect the dots and avoid ghosts, but you can't touch the walls.
    So, if you touch the walls, touch the ghost, or try to leave (leave the window edge) a monster will come and catch you, and play a sound.
    but, for some reason, the sample i used to make the sound is looping (why???). instead of playing it like normal, it loops every 1 second
    (e.g: if i put an sample saying "baby", it will say "b-b-b-b-b-b-b-b") this is not happening only now, it already happened before and i couldn't fix it

  • It's not looping. It's being played multiple times when it should be played only once.

    This is probably because you have the sound action on a repeating event, one that repeats the actions while the conditions are true. In your case, you can fix this by setting a value to 1 in the event you have, then make a new event that tests for this value being 1 and add an "Only one action while event loops" condition. Move the action that plays the sound to the new event.

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