Trying to be proactive because I'm a noobie.....

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I have read about load time issues with some games/apps. This is not specific to Fusion but rather to games/apps in general. I want to start a game but I am trying to be proactive so I can minimize load time issues. I'm looking for advice of the methods and/or techniques you all use to minimize load times. I understand that the size of the game, graphics/animations etc.. will all affect it but what else should I be looking for?

    Thanks for reading!

  • With CF2.5, your main loads are going to be the graphics, sounds and any loops you run when your frame loads to set up data (like loading text or values to arrays from external files). Since you are posting in the main Fusion2.5 forum, I assume you are asking about Windows games? If you are going to be working on mobile, realize the load can be significantly longer than PC. And CF2.5 will load everything in a frame when the frame first loads. EVERYTHING in that frame.

    Please login to see this link.

  • Thanks Mobichan. I actually wasn't referring to any export platform specifically but the mobile platform is something I definitely want to make games for. Also, I'm in the bay area also...Pleasanton.

  • Haha, we just moved to Vacaville after living in Dublin for 8 years. As for the exporters, when you develop anything where mobile is one of your platforms, it ends up being the lead platform for development. Unless you plan to make multiple code bases, but I would not recommend that. ;)

    Please login to see this link.

  • Hi Pesto

    You can essentially remove all loading-time by splitting work into small pieces, Please login to see this link. (basicQue_02) leads you into that thinking.
    It might overwhelming, but it works if incorporated correctly.


    --Edit--
    The "load on call" can be very helpful to avoid startup loading times. Backgrounds for example.

    To load array files faster (in runtime), try utilize 2D buffers for 3D arrays.

    Please login to see this link.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!