Question to the community: Do you think FNAF 4 did innovation to the engine?

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  • I don't want to ask a technical question today, I think I'm fine programming aside. I have heard from alot of other people (Players, Developers, Clickers) that this game is very revolutionary and innovative for the engine.

    For those of you guys who are good in this engine (better than me atleast), I have a question, was this game really innovative? It felt cool and amazing playing this game, you know, actual movement in a FNAF game, we've never gotten that before, wonderful way to end the series.

    But was it really pushing the limits of the engine? Was this really revolutionary?

    Animdude, incase you ever read this, I don't mean to offend you, this game was very fun and was one of the coolest Clickteam games ever. I will be looking forward to his next game.

  • It certainly pushed the limits. He had to use Standard display mode instead of Direct3D because the sheer amount of full screen animations was causing some of the images to disappear (he posted a thread about it here). However, because of the fix he couldn't use the Perspective object and full screen mode doesn't work properly on some computers.

    I wonder if there's a way to use Direct3D without the images vanishing. Maybe loading the animations externally would work. If not, I suppose the only way would be to cut out a bunch of frames from the animations.

  • I think the games change what people thought possible of a 2D engine. Not just this one, the others as well, but especially this one. And yes it definitely inspired people to take up game designing.

  • ^ Not just 4, they all did that I think. FNAF is how I learned about Clickteam and I decided to give it a shot.

    I had een looking into possibly getting into game design for a while but FNAF pretty much is what got me started.

  • It's not really that revolutionary under the hood, at all. A lot of what the games do is really simple, but the creator did such a great job with atmosphere and using imported models that you get the illusion that he's some sort of mastermind (which is what you're aiming for).

    Best person at writing incomprehensible posts. Edits are a regularity.

  • I think for the engine it really pushed the limits. Like BoxFigs, I wish that there was a way to use Direct3D without sprites vanishing. Is it Clickteam, or is it Direct3D? Who knows :/

  • On an off topic note, this is the kind of success I imagined back in the day when I read about game development in the '80s... Where people made computer games in the comfort of their own homes (or basements... or garages) and sold them locally. Long before video game publishers showed up (and when they did they were nothing like today).

    Interesting... I wasn't aware of a problem with fullscreen.

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