In-game character dies without touching any spikes

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  • Hi, I'm making a game that's really hard (it's called the really hard game, so you can kind of expect that), and in the game, you drag a cube-shaped character around a maze.

    My problem is that when I go through the spikes and don't even get close to them, my character just dies anyway. Please login to see this attachment. Here you can find the MFA file as an example of the problem that I'm having.

  • I can't look at your example, at work, but maybe check the hotspot and action points on your character. If you have many frames for your character, maybe a point is off and is colliding with the spikes. Hope this helps! :)

  • "You drag a cube-shaped character around a maze"

    Sounds familiar to a game I made, though I do have to say your work looks great! Best of luck to you.

    As for me, I only had a problem once, and that was at the beginning. Trying to fix this is nightmarish for me. Do you have an idea of WHERE the problem is?

  • adshield,

    Look at the hotspot of the Active24, Active25 and Active 26 (its the small parts just after the start....

    They are too away from the image. Just open each one on (double click) and set the hotspot to the center.

    Look how they are:
    Please login to see this attachment.

    center the hotspot and it will work.

    Please login to see this link.

  • Good for you your problem's solved. I took a look at your mfa and didn't spot it, cause the code is a bit clutterde imo. Is there a reason why you cloned all your spikes in stead of using duplicates? I also suggest using qualifiers on them, as the actions for all of them are the same. This would shorten your code drastically and might help to pinpoint the problem faster.

    Please login to see this link.

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