More Instances of an Object uses same Path

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  • Hi,

    i'm trying to add more then one instance of an object to a path with the Advanced Path Movement.
    If the Player click the left mouse button, create a new instances. Start at Note 1 and take its journey to note 3 and back.

    I tried it with Qualifiers but this don't work. I think i need a For Each but i don't know how to use it with the Advanced Path Movement.

    Maybe someone knows how to manage this and can help me. Here is my little Demo:
    Please login to see this link.

  • Has really no one an idea how to do that?

    Actually, I try to make a game where customers visit a store, walk a path through the shop, buy something and go out.
    If someone has another idea without using advanced path movement it would be good too.

  • No idea about how to use the same path on different actives but for a workaround the first thing that comes to mind is something like this

    Please login to see this attachment.

    [SIGPIC][/SIGPIC]

  • In that case maybe you could check the position of each customer when they hit a collider and if they're a pixel off you could position them in the right place before rotating them

    Hopefully someone with knowledge of path movement can explain how to use it on several actives and you wont have to work around it:)

    [SIGPIC][/SIGPIC]

  • jn2002dk

    Thank you. I also thought about to do it with Fast Loops. But then i'm back at the starting Point. Same instances of an active should act differently.
    I looked so at much tutorials about Fast Loops but i don't really get it. If they act the same, no problem but with customer who can appear at
    different times and take different ways. With Loops in general i need this little "Aaahhh, now i get it" moment.

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