Have Facebook working with iOS

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I have Facebook integration work very well in iOS with the following features:

    Sign in and requesting permissions, Sign out, testing for being signed in, failed sign in, accessing user data obtained via permissions, sharing by posting to their profile (text, images), displaying their profile picture in an active. The sign in doesn't use the Facebook UI it's simply a call to login via web (no Facebook app present) or the Facebook App.

    I have not done it as an extension I kind of cheated by building off two extensions that are cross-platform and have actions, expressions that are ripe for replacing on the Objective-C side. I have written no tutorial and I haven't looked at the in App ads yet. I guess the big point is that it can be done and relatively with ease.

    I heard someone was working on an extension ... my question is how was this possibly that big of a challenge? When will this be official?

    I may post a high level how-to eventually but for now we really need this formalized ASAP. Social interaction is a major requirement for games today.

  • I wouldn't hold your breath, Clickteam seems to have given up on it's mobile exporters (for Fusion 2.5).. they give really poor support for basic features like Facebook and especially now Androids lack of Google leader-boards/achievements etc after years of waiting.. I can only guess they're devoting 95% of their resources to Fusion 3.. (my opinion here) Fusion 2.5 is billed as software that non-programmers can use to create commercial iOS/Android games easily - but they don't provide the basic tools (that all their competitors do) to help our apps in an extremely competitive market. (please if anyone from CT reads this, do not mention FNAF success, that is a major exception to the rule)

    I think Clickteam should have at least one staff member solely dedicated to developing+maintaining all the popular monetization/social media API's/Extensions across all platforms, all the time.. broken monetization/social media extensions is a deal breaker for many.

    I'm going to stick around and finish my projects - by that time I'd say Fusion 3 will be out - I think by then all these issues will be resolved with the new runtime.. so I hope to stick with them, but it would be nice if we weren't left in this abyss in the mean time.

    Check out my Game on Itch.io
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  • I love clickteam and Fusion...but I started to "porting" my projects to Unreal 4 a 2 months ago.....it's time to have the main tools to develop games (popular monetization/social media API's) and make money, or instead of this, you will be dreaming to be the next angrybirds/flappybirds/FNAF.....

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  • I don't mean to say CT isn't doing anything.. they're always fixing obscure bugs.. but the thing is.. all these bug fixes are pointless if we can't promote/monetize our games effectively... so it's an issue of priorities...

    Personally, Instead of this as an update:


    I'd rather see this:

    Quote


    - Build 280.29 - Facebook Cross Platform Extension that actually works.

    Check out my Game on Itch.io
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  • looool!!! DaveC u killed it! XD

    but thankfully clickteam did eventually hear our cries & got serious with the mobile bug fixes & support in 2016 which i was overjoyed about! <3

    altho they seemed to hav slowed down a bit on it as of recent :( ....& we never did get an official facebook extension, had to rely on a community members extension instead X)

  • is there an extension that works with FB and IOS exporter? IF so please point me to it!

    Kevin Gunn (Tuna) - Hey! Check out MechaBall on iTunes by scanning below!
    [SIGPIC][/SIGPIC]

  • sorry tuna, i didnt realize u had replied to the thread.

    the community members extension i was referring to was stingrays ios share in the thread u urself started XD

    Please login to see this link.

    does it not work? :o

  • I wouldn't hold your breath, Clickteam seems to have given up on it's mobile exporters (for Fusion 2.5).. they give really poor support for basic features like Facebook and especially now Androids lack of Google leader-boards/achievements etc after years of waiting.. I can only guess they're devoting 95% of their resources to Fusion 3.. (my opinion here) Fusion 2.5 is billed as software that non-programmers can use to create commercial iOS/Android games easily - but they don't provide the basic tools (that all their competitors do) to help our apps in an extremely competitive market. (please if anyone from CT reads this, do not mention FNAF success, that is a major exception to the rule)

    I think Clickteam should have at least one staff member solely dedicated to developing+maintaining all the popular monetization/social media API's/Extensions across all platforms, all the time.. broken monetization/social media extensions is a deal breaker for many.

    I'm going to stick around and finish my projects - by that time I'd say Fusion 3 will be out - I think by then all these issues will be resolved with the new runtime.. so I hope to stick with them, but it would be nice if we weren't left in this abyss in the mean time.

    I completely agree with DaveC. We need more extensions to monetization / social media etc.

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