Extension-less Text Blitter Widget

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A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Please login to see this picture.Extension-less Text Blitter Widget


    A widget which uses only 2 actives can blit text extremely fast in bitmap fonts (a.k.a Frames inside Active's Animation)

    You place both of the actives (TypeFont and Blitter) into your frame, you create Blitter at runtime, and so text will be automatically blitt for you.

    Events needed to create text on screen:

    +Start of Frame
    ------Create "Blitter" at x,y
    ------Set Blitter_Text to "Awesome!"
    ------Set Blitter_ID to "text"
    ------Additional Text Formatting (Documented inside .mfa)

    Done!


    How to Add your own Font

    • Place the Please login to see this attachment. extension inside your frame.
    • Click it and go to its Settings
    • Scroll down and click on "Generate Images from Font"
    • Select your desired font and size
    • Picture Editor should pop up after you Accept. Save the images as numbered image files
    • Double click the TypeFont Active, create a new Animation
    • Load the numbered image files as animation and make sure The hotspot is located at the top left, and the action spot can be anywhere
    • Loop the animation with 0 Speed
    • Remove the Character Image extension from your frame


    v1.0.0
    First release, yay!
    Please login to see this attachment.

    Found any bugs or you have any suggestions? Please leave them below, thanks!

    - BartekB

    Join the Click Converse Discord! - Please login to see this link.

  • A fantastic addition to the widget/help section! Good job BartekB!

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    Danny // Clickteam

  • You could probably do that with ease. You'll have to do this (In order):

    Every .20 of a second>> Remove the current text
    Text Blitter Widget group (You might need to copy & paste the behaviour of Text Blitter to the actual event editor)
    Every .20 of a second>> Create text blitter at position # and text (Adding a letter each time)

    - BartekB

    Join the Click Converse Discord! - Please login to see this link.

  • hey great widget, im trying to load the extension up in Normal Fusion 2.5 (non Dev, non steam, not trial) and its not listed in the add object manager, also if i open some of the examples i get an error " cannot load extension CharImage.mfx" upon loading the file.

    thanks

  • To install the extension, you'll have to open the zip and extract it to the main Clickteam Fusion 2.5 folder, then refresh your object list.
    You'll only need that extension for generating your own bitmap fonts.

    - BartekB

    Join the Click Converse Discord! - Please login to see this link.

  • To install the extension, you'll have to open the zip and extract it to the main Clickteam Fusion 2.5 folder, then refresh your object list.
    You'll only need that extension for generating your own bitmap fonts.

    Hi BertekB! I just was happy to see your extension and widget! And i tried istalling it right away... but it seems that i ahve a problem...
    I have Steam Normal Version of CF2.5. I downloaded your zip and placed files inside my CF2.5 Steam folder.

    Extension Manager writes me that i have Character Image there. But i don't have Object to insert it in frame.
    Maybe you know the problem??? Thanks!!!

  • Hi! Great widget. Was just wondering if anyone had any ideas about how to make the created blitted text be grouped together so the strings could be moved around? At the moment it seems like the blitted text can only be in a static place. I was also wondering if it was possible to use it for values that will be constantly changing (in terms of score etc.) My initial idea was to constantly destroy and recreate the blitted text if the value changes.

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