Hey CT Community,
So I was working on my missile command type game to learn CT Fusion, and I took a week off. I come back, start adding some stuff, try it, and now I'm chasing bugs that didn't exist. So it must've been the code I added right? Well, I restored a backup from last week to make sure, and it was there too. So now I'm thinking some windows update did this, lol... But seriously even my buddy who played the version from last week was shocked and asked what happened...
Anyway, I uploaded the mfa below. But the 2 new bugs that didn't exist before on the Level 1 frame are:
1- On line 10 of the Event editor, the missile_counter now subtracts 2 every time you fire a missile instead of 1.... why?
2- On line 21 of the Event Editor, the destroy call for the missile upon collision of the aim point no longer occurs....again, why?
Also, let me know if there is a better way to troubleshoot these kinds of issues. I basically deleted the 2 conditions listed above, then re-added it to see if that would fix the problem, but it didn't. So since I don't know how to debug the problem, here I am
Please help me know how to troubleshoot this!
wiggy
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