I already work about over one year with CTF 2.5 and I often have read many threads about the following issues:
"When you creating huge or more complex levels you will (maybe) have several problems"
- Events getting slow
- Events don't trigger correctly
- Memory Leaks
- Performance Issues
I never have made huge games until now, but I still want to have the possibility.
It would be really frustrating when I start a project (maybe a bigger game) and have to cancel
it because some bigger problems (like the one I've mentioned) occurs after a while.
The next question I ask myself is "what are huge games (or levels)"?
Can these kind of problems maybe occur if the whole game is too big or just the content of one frame is too much (for example: too much objects)?
The definition of "huge" is very variable, I think
Do anyone of you had ever problems with bigger, more complex games (some of the above listed issues?)
Do you have Experience with leaks, performance issues or event problems (no trigger, slow execution, etc.)?
It's a real matter for me, because I don't want take care about how big my game will be.
Here is one of the threads I have found in the internet:
QuoteThere's a limit to the number of certain types of objects that can be in a frame (room/level) at once. It's not a hard limit, but exceed it, and your program will exhibit erratic behavior and could even crash, including but not limited to: objects disappearing, events not triggering, blit errors, and full-on memory leaks. This is made worse when you want to have large levels and realize that you can't really utilize traditional tilemaps without resorting to workarounds. This is actually the rub that finally made me switch from Fusion to a competitor.