Is it possible to achieve Free-Roam in Fusion 2.5?

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  • As the title says, is it?
    I'm currently developing a free-roam action game. I'm wondering what I should do to optimize the game and lower RAM usage.
    Now, each frame counts as a room. And in each room, you can move anywhere you want. I'm developing the game so each frame won't use so much RAM.
    For moving around, there is an animation to play. And you can only move to specific areas in that room, but it's still free-roam.

    Anyways, is it possible using multiple frames?
    Which mode (Direct3D or Standard) should I use? The game will be confined to a very small map. This is an experiment as well. I know a ton about Fusion but I'm learning advanced things aswell.

    Thanks in advanced! :)

    Edited once, last by koolbrosmk (August 21, 2015 at 8:59 PM).

  • Hello Jeff.

    The game I'm aiming for is basically a horror free roam. It used 3D pre-rendered images, similar to Scott Cawthon's Five Nights at Freddy's series.
    I can think of a couple a ways to lower down RAM usage too. Anyways, the rooms will be multiple frames.

    Older Zelda games is cool too. Keep in mind that, this game is also an experiment too.

  • I'm doing a rpg which is nonlinear. Not as open as the elder scrolls of course but you're free to go anywhere and do whatever you want (kill all npc's for example) one thing to do to save space in the mfa is to load as much graphics and music externally as you can :)

  • External images and music would certainly help keep the file size down.
    If they work for you. Those files would still need to be downloaded by the user at some point.


    Another idea might be to break up the game into multiple EXE files.

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