So, eight direction movement and the bounce movement don't seem to be cutting it for me anymore. Too many collision issues and going through walls and the like, as well as the glitch where if you have an Event that changes a movement on something, and that movement has "moving at start" unchecked, it'll move regardless, but also enter into a sort of limbo state where it no longer recognizes collisions or "stop" events.
So I tried making a player and AI controlled Vector movement, and couldn't get that working either. Complicated, and lacked an easy acceleration and deceleration function. So, does anyone have any examples of an eight directional custom movement around? Preferably one that does not use "detector" objects with it.