What's more efficent? More frames, or more content in fewer frames?

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  • I'm working on a Scrolling Top View kinda game and it'll have lots of 'rooms' and areas. The screen will fade out when You leave and fade in when You enter a room.
    What would be best to do though? Make a bunch of Rooms in 1 single Frame, or create a Frame for every individual Room? Is it best to fit in as many rooms into a single frame, or is it okay to just make a new frame for a room? I don't want the Memory Size to increase, but I feel it's easier to just make a bunch of frames. Thank You!

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  • hmm I would make a 4 rooms per frame or 8 max and then use another frame for another 8 or 4 :D

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  • The most efficient way (in terms of your time) is to use a single frame and load your rooms as you need them into that frame. The main advantage is that you can keep all your game code in one frame and not have to constantly copy paste it into every frame. This approach can be a bit complex if you are just starting to use Fusion, so realize you are going to be doing a lot of learning if you choose this route.

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  • If it is a small overall game on the per level basis, see how many you can get working into each frame.

    If you can randomly generate or procedurally generate the rooms/tiles/items that you need, that can help you out on keeping things within one frame for a bunch of levels and action for your players.

    Example: Have a few story-centric or specifically designed levels that maybe have their own frame because you have so much going on. Then, you have the randomly generated ones for grinding, exploration, item farming, etc; that are in their own frames.

    If you are doing a lot of tiles for your art assets, I do suggest making them in multiples of 2. 16x16, 32x32, 64x64, 128x128, and upward. This will help scale/fit to size the resolution on a variety of Android (and PC) screens.

    By the way, be careful with the Score Object for local scores if you have multiple games or modes that have different scoreboards within the same Fusion file. Sometimes they do not zero out if you jump into the next mode or game.

    Always do good things! Learn, help, play, & adapt.
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