ok thanks. could in pick your brains about values. I want to have a key that resets at the beginning of the level so it shows on the level at the start and when the player collects it disappears and the icon at the bottom changes its animation to show a lite key.
I have the lite key and all the objects in place but I am using global values, so if the global value of KeyBlue = 0 then the Inventory Item shows a grey key whereas if the KeyBlue = 1 then it changes it animation to be a lite key.
I also have the player collect the key which then destroys, but how can i set the global value when the player collects it? I know I could use flag with toggle but I wondered whether Global Values were the best method of creating this?