Shmup auto scrolling help.

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  • Hi guys, I am working on a shmup game with automatic scrolling. I have followed Sparkman's 'R-Type Enemy Loop Example' in the Guides, Tutorials, Examples, Widgets subforum (it won't allow me to link here).
    I was able to work out pretty much how the scrolling was all done, except for how to get the player ship to follow the camera when it is not being manually moved by the player. As it stands my ship get left behind by the auto scrolling and then pushed along by the left side of the screen.
    If any one could please fill me in on what I am missing I would greatly appreciate it!

  • What i do to make autoscrolling is create an active which has a bouncy ball movement, but only in the direction you want the screen to scroll.
    Then go to your spaceship object and make it so it follows the frame, then i create a frame around the outside of the play window which also follows the screen and then have the ship stop if it touches it.

    See tutorial below

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    Edited once, last by rosse119: added a tutorial file (September 9, 2015 at 8:56 PM).

  • Woa 1942 for NES - that would be easy to make in fusion
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    :D

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  • Thanks, this is a cool example and I like the barrier. Thanks pisces also.
    I already have the bouncing ball scroller etc working from Sparkmans example. What I cannot understand is from his and your example is how to make the ship move with the camera (keep the smae position within the screen) when it is not controlled or near the edge of the screen where it is pushed along.
    You say make you spaceship follow the fame, but what condition do I use to do that? I can't see it in either example's fame editor.
    Many thanks again.

  • Try unchecking the "Follow the frame" option on your ship active. In general, shmups don't actually move a player through a space. They keep the player in a single screen area and move the background into the player's view.

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  • yapppp. here is a screenshot
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