Some of the main issues I always seem to run into with Fusion, is having multiple instances of an object.
Basically I'm trying to make an object stop when it hits the ground, or a platform. I could use "is overlapping a backdrop", but then I'll have the issue of the object not stopping, until it's actually overlapping, which means it'll sometimes appear "in the ground". To get around this, I decided to create an event that detects when the object is a pixel or 2 above the platform/ground, then stop. It works great, but only on the latest instance of the platform. It either completely ignores all other instances that are below it, or it'll stop at a weird place, nowhere near them.
Here's a screenshot of my event that works perfectly on the last instance placed in the frame. If anyone could give me any suggestion about why this might happen, or how to fix it, I'd very much appreciate any advice. Also I tried using "For Each Loop" and it didn't help. Thanks!
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