web page inside app

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • gracias por tu respuesta Fernando, pero tengo dos dudas

    i) la extension diponible en el administrador de objetos, solo esta disponible la versión webview 1.51, descargo la versión 2 desde tu pagina web? Please login to see this link.

    ii) la extensión sale haciendo referencia a Windows y Android, funciona para IOS?

    saludos

    Manuel Novoa
    Visit: Please login to see this link.
    games for kids

  • Me too, this would be very useful.

    Please login to see this link., Please login to see this link.
    Discord: Please login to see this link., Please login to see this link., Please login to see this link.

  • Hi Fernando I have had a look at the iOS change log Please login to see this link. and it states this is now implemented. I am currently using the beta build 285.1 on steam and this feature is not showing up for steam users.

    Edit

    It is also shown as bug no 2569 and it appears to have been active for over a year is there any chance of bumping this up a little?

  • Do you mean is Web View compatible?

    Or are you saying it works?

    If its the latter I think this is a steam issue because the iOS build log 283.5 states it has been ported to iOS, and using google translate Fernando says version 1.51 should be compatible, which in my case it is not.

  • The Web View Object is NOT compatible with iOS, it says so in the Extension Manager (standalone & Steam.)

    Please login to see this link., Please login to see this link.
    Discord: Please login to see this link., Please login to see this link., Please login to see this link.

  • As of iOS build log 283.5 it should now be available.


    Note: each time you install a new build of the iOS export module, please do a Project / Clean in iOS before building your applications.

    iOS exporter - Build 283.5 - Change log
    ---------------------------------------
    - Now requires the iOS7 SDK or greater and handles icons and launch images via the assets catalog
    - Made iOS 5.1 the default deployment type as the runtime will run fine on it even with the iOS8 SDK now
    - Fixed XCode6/iOS8 compiler issues
    - Location services (GPS) failed to work on iOS8 - now requesting location updates when app is in use. Also added required plist file entry to enable the location services
    - Fixed issue in info.plist file
    - Fixed several warnings of deprecated features by updating to the new API’s where possible (while keeping backwards compatibility) - note: there are still many deprecation warnings left, we are working on those! They should be harmless.
    - Fixed several other API changes that caused games/apps not to work properly on iOS8.
    - Compiler warning with OpenAL types
    - Issue where iAds didn't display properly
    - 64-bit implementation
    - Fixed Audio Sessions not working any longer because of API updates. Should now also properly resume any repeating sounds/music.
    - Ball movement (and others) didn’t work well outside coordinates in the [-32768 to 32767] range.
    - Layer wrapping didn’t work (especially for infinite scrollers)
    - Collision detection in infinite scrollers didn’t work well.
    - Very slim (tiny height) string objects didn’t draw properly
    - Creating objects at coordinates outside the visible area should now no longer have any issues.
    - Multitouch tapping on objects bug (coordinates were wrong)
    - Fixed Multitouch tapping on object didn’t work at all for objects without any other collision-related events.
    - Objects were put to sleep too early causing them not to scroll
    - Fixed precision in distance expressions
    - Fixed bug in collision optimisation
    - Fix in tiled quick backdrops
    - Val() when converting hex strings to numbers didn’t include the last letter
    - Active Picture: the Set Semi-transparency Coefficient action was not implemented (you could use the Set alpha blending coefficient action though)
    - Active Picture: Fixed crash when loading picture
    - Advanced Platform Object: possible crash + optimization
    - Edit object, iOS Single and Multiline edit boxes now no longer moves outside the visible are when animating towards the centre of the screen for editing.
    - Fixed a crash in INI object
    - Get object now specifies UTF content encoding in POST
    - iOS Store (iAP) object: now registers itself with the store only after all other objects has been initialised on the frame so no cached store events are lost. The store object now also has a global listener that queues events until a frame with an iOS Store object handles those events. It now also batches together several product information requests giving quicker responses.
    - iOS Store object: now outputs invalid product identifiers to the console so they are easier to spot for the developer of the game. One should always implement the ‘On any invalid product identifier’ though to capture these.
    - Fixed iOS Store not triggering cancel events
    - Physical objects/movements: the Get Angle function now returns floating point values for a better precision.
    - Physical objects/movements: new Get Mass expression.
    - Physics Fan/Treadmill/Magnet objects now work when they are created at runtime
    - Spaceship movement actions in movement controller failed to do anything
    - Sub-application: fixed drawing issue when the sub app scrolled or used other effects.
    - Sub-application: Fixed sub app crash in a touch event if several sub apps were created but not destroyed in the opposite order.
    - Fixed negative signs in expressions (for example "-5+2")
    - WebView2 ported from android to iOS
    - String tokenizer 2D mode
    - Uninterruptible sounds have been modified slightly so that a game-wide pause (such as ‘pause’ action or modal dialogs) does not pause any longer. Uninterruptible sounds can instead be paused manually via actions. This is especially useful for allowing music to play while having modal dialogs open for pause screens in your game.
    - GameControllers (both wireless and cabled) now have basic support for the extended gamepad profile. Any analog thumbsticks now act like the d-pad so the user can chose whichever style they like.
    - Alterable values are now unlimited like the Windows runtime when you access them by index.

  • Marc: is it working for you?

    pl: What do you mean?

    Please login to see this link., Please login to see this link.
    Discord: Please login to see this link., Please login to see this link., Please login to see this link.

  • Fernando: How can you test it, the problem is there is no Web View object for iOS, it is only available for Android & Windows.

    Please login to see this link., Please login to see this link.
    Discord: Please login to see this link., Please login to see this link., Please login to see this link.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!