How do I give physics objects maximum roll speeds?

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  • I've got a rolling ball thing going on in my game. It works great and rolls down ramps. The problem is, it ends up rolling way too fast. I want it to gradually pick up speed, as it does, but I don't want it to go past a certain speed. I can't seem to figure out how to give it a maximum speed. Can anyone tell me how to achieve this with the Physics Bouncing Ball movement?

    EDIT: Nevermind, I figured it out after about 2 minutes. I guess it was a case where I couldn't see the forest for the trees :P A simple event of "Is overlapping object + Speed is equal to x" fixed it.

    Edited 2 times, last by Enchantainment: Figured it out (November 12, 2015 at 12:20 PM).

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