Hi, I've devised a method for a loading screen but am unsure if it would just be aesthetically pleasing and not function for the reasons I'd like. The idea is to have a jump from title frame to loading frame upon start/load. The loading frame would be an image and a bar; and in the background on a lower layer (invisible to the player at time) have global sprites/items/inventory GFX etx all be created. After each creation, the bar (counter) adds 1 value. My hope would be that this would load up all necessary graphics to allow more quicker frame transitions during the game. But would this be redundant? By which I mean would the program always have to load new things or would the bits be buffered into the memory so to speak?:)
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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