Asymmetrical Real-time Online Multiplayer

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I'm thinking kind of like how Kirby and the Amazing Mirror can have multiple players link up and go around an explore-able map individually, in separate rooms with the action going all on at the same time. Of course, you can have multiple players in the same room and even have one beckon for help to have the other players/AI quick jump to them. Would something like this be possible and online with Clickteam Fusion 2.5?

  • Multiplayer is possible in Fusion. You can use the Lacewing extension, plenty of tutorials there.
    However, exploring a map individually for each player might be a challenge, but it's possible.
    Tutorials: Please login to see this link.

  • Here's some resources.
    * I presume you're a beginner? If so, then use: Please login to see this link. and follow along! :)
    * If you prefer to watch video tutorials, you can watch: Please login to see this link. Please login to see this link.. I learnt a lot from those two.
    * Fusion has a 2GB RAM limit, keep that in mind, so using a lot of objects would take up a lot of memory, leading me to the next point!
    * Optimizing your game: Please login to see this link. (not mine :))

    Edit: Oh wow, Sparckman uploaded a Please login to see this link.

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