What are the steps for Exporting from Fusion 2.5 to IOS app store?

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  • Hi clickers,

    I wish to export my game "Future Police" to the ios market now... What are the steps? Please break it down into layman's terms for a complete IOS noobie like myself since I have zero ios experience. My game is currently on the Android Market ( Please login to see this link. ) but now I wish to bring it to IOS and then I plan on spending anywhere between $500-$1,000 for marketing so exporting is crucial to any success.

    Step 1... export to cci or xcode? (and what is cci? how would I even test it? etc. etc. I am a total noob. Thanks!)

    appreciate the help.

    EDIT: (I have made all the adjustments within fusion to support ios such as: vibrate with ios object, ios object not connected to the internet then close app, copied the sigs within chartboost objects to ios fields, sleep prevention using "disable idle timer" for ios settings, multi-touch option checked off in ios settings, ETC... so I only need guidance for what happens after exporting. Which format to export? How to test? How to upload? IOS Market registration and publishing? Keys needed for publishing? I know this sounds like a lot... but I have no idea where to start.)

    Thank you!

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    Edited 4 times, last by Robotica (December 2, 2015 at 8:29 AM).

  • Step on clickteam fusion Please login to see this link.

    After on developer apple store's website (Please login to see this link.) , follow indication

    Its 99 $/years or 99€/years

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  • Please login to see this link. for exporting and downloading it to your device, but I don't know about putting in on the app store.
    Make sure you have iOS 9 (might work on 8, but not on 7)

    Please login to see this link. also has info on the Build Types and Requirements.

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  • Its also good to visit the Apple Developer site and read their current docs.

    The process changes all the time -- Seems like its different everytime I upload an app.

    The nice thing is once you export your xcode.zip package from Fusion the process is exactly the same for submitting it to Apple as if you coded it in a traditional language. So all their docs are helpful.

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  • It went fine for me, I will write a complete guide for submitting later.

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