Fading objects in and out

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  • For interfaces, I often find myself writing a lot of boilerplate code that looks roughly like:

    + When something happens:
    -> Set object's FadeState to 1

    + When object's FadeState is 1
    -> Subtract 1 from [object that's fading in] semitransparency

    + When object's semitransparency is 0
    -> Do something else

    (And the opposite way around for fading out).

    I've been doing this for ages, but I realized yesterday that there had to be a better way - is there any kind of extension/widget that can handle telling an object to start fading out (or while I'm on the subject, moving/easing to some target position) and trigger some sort of recognizable event when it's finished?

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  • Not sure if you can get away with a Fade + An Actin at end of fade using less than 3 Events ( if the fade is going to be triggered )

    I'm assuming you're looking for something like this:

    + Some condition
    -> Fade object to value 255

    + When Fade complete
    -> Action

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