P3D - a framework for 3D applications

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hello Clickers,

    just to inform you that P3D is now available on the clickstore:
    Please login to see this link.
    Please login to see this link.

    P3D is a Clickteam Fusion 2.5 .mfa consisting in about 900 events,
    making people capable of creating small to mid sized 3D environments.
    It is extensionless and fully integrated in Fusion's GUI.

    Thanks to Clickteam for their quickness!

    Actually, they've been faster than me XD
    I will publish a trailer video and populate the website Please login to see this link.
    with relevant informations in the next couple of days.

    If interested in purchasing,
    make sure you read the features & limitations section in the product description page of the clickstore.
    There's much P3D can do - but there are limitations in its range of application!

    I will add a comprehensive and full detailed list on this matter, using above website, very soon.

    Feel free to ask for any question!

    Please login to see this media element.

    a selection of my Fusion examples can be found Please login to see this link.

    Edited 2 times, last by Kisguri (January 7, 2016 at 6:47 PM).

  • Well, I have to admit my imagination in naming things is a bit lacking...

    But since "P" was very present while talking about it: Project, Perspective, Projection
    it felt natural at some point.

    Then I realized P may also stand for "Play", since it's fun to play with, once you got its basics.
    And for "Plug", as Plugging some 3D in Fusion.

    Plug & Play then XD

    Oh, I forgot to add a note for clarifying:
    this won't do at all "Unreal" things!
    The kind of output you can expect is more similar to old style console 3D games (N64 or so).

    The video trailer will make this self-evident, anyway.
    Soon online!

    a selection of my Fusion examples can be found Please login to see this link.

  • @ payopepe: unfortunately not.

    P3D relies on a Pixel Shader, and currently they can be used only with Windows systems.

    If shaders will ever be supported by other runtimes/exporters,
    chances are the very limited processing power of those devices would make for very few usable polygons :(

    If such a day will come, anyway, I'll surely try porting and see what happens...


    Actually, to complete the answer,
    some experimentations could be done without the shader, by using only sprites,
    but I guess this would be far less interesting - think of Doom with only monsters and small environment/bonus elements (trees, bonus packs)
    -in short, without walls and geometrical structures.
    Something fun could come out, but the big job of the engine is done with "real" 3D elements - and they will be no go.

    a selection of my Fusion examples can be found Please login to see this link.

  • Thank you guys!
    I'm glad you're enjoying it!
    Let me know for any doubt.

    I'll be likely improving it in the future, and obviously make updates available to users
    (updates, as stated in the manual, will simply consist in
    -making a backup copy of your .mfa and-
    deleting old P3D group,
    copy-pasting new P3D group)

    a selection of my Fusion examples can be found Please login to see this link.

  • Thank you Klownzilla and pradeep :)

    I hope you're enjoying this tool.


    Video trailer finally online:
    (ehm... sorry for the soundtrack.. XD)

    Please login to see this media element.


    Everything you see in the video trailer is included as example in the package.

    More content about the engine will be added in the website soon.

    Have fun! :D

    a selection of my Fusion examples can be found Please login to see this link.

  • Thank you all guys! :)
    Too kind of you.

    Let me know if anything is unclear, feel free to ask for how-tos on things and everything.

    I've tried keeping it easy to use and yet flexible,
    but more features demanded additional commands and objects,
    so I guess one has to read the manual and try things before getting a full "grip" on the engine.


    Free "Model packs" for more advanced shapes also coming to my website in the future.

    a selection of my Fusion examples can be found Please login to see this link.

  • Yes, and it would be an easy and interesting example to do,
    if I get some extra time I may prepare a short rough example on how something like this could look on P3D.

    I think this kind of game could be particularly suited because field depth would be very short
    (a camera pointing down, maybe at 100-150 pixels height to fly above palaces not higher than 128 pixels or so)
    so there would be a very reasonable polygon count on screen (=fast to render)
    and there wouldn't be "backprojective" needs for the engine to process, due to the whole content being in front of camera.

    Yeah, would be definitely nice to do!
    I hope having time to try and get something online soon! X)

    I'm also preparing some additional info to upload on the dedicated page and probably making some very brief tutorial on most basic things.


    P.S. thank you Crian and Faber! Hoper you're enjoying the tool! ;)

    a selection of my Fusion examples can be found Please login to see this link.

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