Hi folks. Got a question that's been stumping me for a few days now and hope someone can give me some pointers without melting my brain. I'm currently doing a run and jump type of game similar to a subway surfer game, but obviously in 2D. I'm looking to achieve the effect where when you pick up a certain type of power up, all coins around you pull towards the player for a set amount of time, similar to a magnet. I've tried playing with Fusions built in magnet which didn't give me the effect I was looking for.
I'm sure anyone who's played subway surfers knows this effect that no matter where you are on the screen, any coins the player misses will gently follow them no matter where they are and keep following you until they collide with the player. Naturally, being a run and jump kind of game, the player is constantly moving so I have no controls over movement other than just jumping.
I've searched high and low through the forums using any keyword I could possibly think of and haven't found a single thing covering this, so maybe I was looking wrong. I saw this effect being used in a 2d platformer game off google play the other day as well but it said it was made with Unity so I would think it could be done in Fusion as well.